Search found 5 matches

by Eugene Ovcharenko
19 May 2014, 08:13
Forum: SFS2X C# API
Topic: Init Buddy List memory error
Replies: 5
Views: 9494

Re: Init Buddy List memory error

Hi.

One of the known issues with the AOT compiler is this:
http://forum.unity3d.com/threads/168019-quot-System-String-doesn-t-implement-interface-System-Collections-IEnumerator-quot-crash

From what I can see in your call tree an Enumerator is involved in your code too. I am not sure if this is ...
by Eugene Ovcharenko
18 May 2014, 21:21
Forum: SFS2X C# API
Topic: Init Buddy List memory error
Replies: 5
Views: 9494

Re: Init Buddy List memory error

I believe we face it only on iOS. Editor and Android runs are not suffering from this issue.

It reveal itself in runtime builds once in a while during device exit from sleep mode. And almost always in client debug mode on a device on first init.
Behaviour is always the same. Client gets packet that ...
by Eugene Ovcharenko
18 May 2014, 12:02
Forum: SFS2X C# API
Topic: Init Buddy List memory error
Replies: 5
Views: 9494

Init Buddy List memory error

Hello.

I have occasional problems with buddy list initialization.
Tried on two latest server version 2.8.2 & 2.8.1 and two latest versions of C# client api 1.5.0 & 1.5.2 - result is the same.
I'm using Unity3D 4.3.3.

Problems reveals itself on iOS, after device is brought from sleeping mode, and ...
by Eugene Ovcharenko
01 Feb 2014, 22:38
Forum: SFS2X C# API
Topic: ios send extension request error
Replies: 6
Views: 10997

Re: ios send extension request error

Hi, first of all I must say that we've been able to eliminate this particular bug.

Let me explain it:

We have simple extension response with switch:
public void OnExtensionResponse(BaseEvent evt) {

string cmd = (string)evt.Params["cmd"];
SFSObject data = (SFSObject)evt.Params["params ...
by Eugene Ovcharenko
29 Jan 2014, 22:01
Forum: SFS2X C# API
Topic: ios send extension request error
Replies: 6
Views: 10997

Re: ios send extension request error

Have you been able to fix the issue?

(short) a: 13
(byte) c: 1
(sfs_object) p:
(int) r: -1
(sfs_object) p:

That mine output from server debug console, yet I've double checked that data is in sfserver.sent( e ).

Using e = new ExtensionRequest( cmd, sfsobject, room ), unity3d 4.2.2, smartfox ...