Ok, well i will deal with it then :p
Thanks for your answer!
Search found 13 matches
- 11 Dec 2014, 17:32
- Forum: SFS2X C# API
- Topic: Password field in Login assitant
- Replies: 2
- Views: 6327
- 11 Dec 2014, 11:25
- Forum: SFS2X C# API
- Topic: Password field in Login assitant
- Replies: 2
- Views: 6327
Password field in Login assitant
Hi!
Is there a way to pick which field i would like to use for the password test during the login ?
For example if i have 2 field "pass1" and "pass2", with this line on the server :
lac.getConfig().passwordField = "pass1";
On the client side i send 1 SFSObject variable "useSecondPass". If ...
Is there a way to pick which field i would like to use for the password test during the login ?
For example if i have 2 field "pass1" and "pass2", with this line on the server :
lac.getConfig().passwordField = "pass1";
On the client side i send 1 SFSObject variable "useSecondPass". If ...
- 27 Nov 2014, 20:18
- Forum: SFS2X C# API
- Topic: Connection lost after idle
- Replies: 3
- Views: 7254
Re: Connection lost after idle
Found out the problem, i had a "SFSManagerController.smartFox.RemoveAllEventListeners();" hiding somewhere... So it seems fine now thx !
- 27 Nov 2014, 20:01
- Forum: SFS2X C# API
- Topic: Signup / Login with MD5
- Replies: 2
- Views: 7504
Re: Signup / Login with MD5
Seems like i got this one working and it was a problem on my client app!
- 27 Nov 2014, 18:50
- Forum: SFS2X C# API
- Topic: Connection lost after idle
- Replies: 3
- Views: 7254
Re: Connection lost after idle
Right now im testing locally with the 2.9.0 version
i do something like this first :
smartFox.AddEventListener(SFSEvent.CONNECTION, OnConnection);
smartFox.AddEventListener(SFSEvent.CONNECTION_LOST, OnConnectionLost);
smartFox.AddLogListener(LogLevel.DEBUG, OnDebugMessage);
smartFox.Connect ...
i do something like this first :
smartFox.AddEventListener(SFSEvent.CONNECTION, OnConnection);
smartFox.AddEventListener(SFSEvent.CONNECTION_LOST, OnConnectionLost);
smartFox.AddLogListener(LogLevel.DEBUG, OnDebugMessage);
smartFox.Connect ...
- 27 Nov 2014, 11:53
- Forum: SFS2X C# API
- Topic: Signup / Login with MD5
- Replies: 2
- Views: 7504
Signup / Login with MD5
I would like to use the PasswordMode.MD5 so i set it up as follow on the server side :
suac.getConfig().passwordMode = PasswordMode.MD5;
and for password recovery :
suac.getConfig().passwordRecovery.mode = RecoveryMode.GENERATE_NEW;
For testing i send the password recovery request from ...
suac.getConfig().passwordMode = PasswordMode.MD5;
and for password recovery :
suac.getConfig().passwordRecovery.mode = RecoveryMode.GENERATE_NEW;
For testing i send the password recovery request from ...
- 27 Nov 2014, 09:43
- Forum: SFS2X C# API
- Topic: Connection lost after idle
- Replies: 3
- Views: 7254
Connection lost after idle
Hi,
i'm trying to detect the connection lost on the client side because of being idle for too long. I logged into my app fine ten wait around 15s (i set it up short for testing) and the server disconnect me as expected. On the client i never get the CONNECTION_LOST event fired, should i listen to ...
i'm trying to detect the connection lost on the client side because of being idle for too long. I logged into my app fine ten wait around 15s (i set it up short for testing) and the server disconnect me as expected. On the client i never get the CONNECTION_LOST event fired, should i listen to ...
- 11 Jul 2014, 15:08
- Forum: SFS2X C# API
- Topic: Offline mode
- Replies: 3
- Views: 7019
Re: Offline mode
Yes online is against human but AI can be used too. Offline is only AI, so for AI i will try to create only 1 and manage how it perform the action a bit differently when its online (acting like another human on internet sending actions to the server) and offline.
So it seems like i need to create ...
So it seems like i need to create ...
- 11 Jul 2014, 14:29
- Forum: SFS2X C# API
- Topic: Connect to online server from Unity editor
- Replies: 6
- Views: 10769
Re: Connect to online server from Unity editor
Yeah sorry i didnt write the real domain, but it's in that fashion just with a real domain, it's within their smartfox admin which is working with their current version of the game. So i wonder if this info is the right one ?
- 11 Jul 2014, 13:00
- Forum: SFS2X C# API
- Topic: Offline mode
- Replies: 3
- Views: 7019
Offline mode
I saw within the tutorials that i should build the game logic with Java as an extension in smartfox. The game i build need an offline mode so i need to build the logic with Unity in that case.
Should i build the logic 2 times then ?
If not, and i just make everything in Unity, i am worry to have ...
Should i build the logic 2 times then ?
If not, and i just make everything in Unity, i am worry to have ...
- 11 Jul 2014, 12:45
- Forum: SFS2X C# API
- Topic: Connect to online server from Unity editor
- Replies: 6
- Views: 10769
Re: Connect to online server from Unity editor
Also i see their version is 2.6.0 can this cause issues ?
- 11 Jul 2014, 12:44
- Forum: SFS2X C# API
- Topic: Connect to online server from Unity editor
- Replies: 6
- Views: 10769
Re: Connect to online server from Unity editor
Well i'm not sure how to proceed with their sources, i get lots of error trying to build it. They send me the sources but they are not the ones who made it. I'm just trying to get what i can from it in order to start the Unity Client.
Within their smartfox admin online there is this in the top ...
Within their smartfox admin online there is this in the top ...
- 11 Jul 2014, 08:31
- Forum: SFS2X C# API
- Topic: Connect to online server from Unity editor
- Replies: 6
- Views: 10769
Connect to online server from Unity editor
I am trying to make a Client program with Unity, i can test with the standalone smartfox server but now i need to test with an existing smartfox server online. There is already a client made with Flash and i got the source of this client, so i copied the server name and port from it.
If i test in ...
If i test in ...