Search found 13 matches

by Elzean
11 Dec 2014, 17:32
Forum: SFS2X C# API
Topic: Password field in Login assitant
Replies: 2
Views: 6327

Re: Password field in Login assitant

Ok, well i will deal with it then :p

Thanks for your answer!
by Elzean
11 Dec 2014, 11:25
Forum: SFS2X C# API
Topic: Password field in Login assitant
Replies: 2
Views: 6327

Password field in Login assitant

Hi!

Is there a way to pick which field i would like to use for the password test during the login ?

For example if i have 2 field "pass1" and "pass2", with this line on the server :
lac.getConfig().passwordField = "pass1";

On the client side i send 1 SFSObject variable "useSecondPass". If ...
by Elzean
27 Nov 2014, 20:18
Forum: SFS2X C# API
Topic: Connection lost after idle
Replies: 3
Views: 7254

Re: Connection lost after idle

Found out the problem, i had a "SFSManagerController.smartFox.RemoveAllEventListeners();" hiding somewhere... So it seems fine now thx !
by Elzean
27 Nov 2014, 20:01
Forum: SFS2X C# API
Topic: Signup / Login with MD5
Replies: 2
Views: 7504

Re: Signup / Login with MD5

Seems like i got this one working and it was a problem on my client app!
by Elzean
27 Nov 2014, 18:50
Forum: SFS2X C# API
Topic: Connection lost after idle
Replies: 3
Views: 7254

Re: Connection lost after idle

Right now im testing locally with the 2.9.0 version

i do something like this first :

smartFox.AddEventListener(SFSEvent.CONNECTION, OnConnection);
smartFox.AddEventListener(SFSEvent.CONNECTION_LOST, OnConnectionLost);
smartFox.AddLogListener(LogLevel.DEBUG, OnDebugMessage);

smartFox.Connect ...
by Elzean
27 Nov 2014, 11:53
Forum: SFS2X C# API
Topic: Signup / Login with MD5
Replies: 2
Views: 7504

Signup / Login with MD5

I would like to use the PasswordMode.MD5 so i set it up as follow on the server side :

suac.getConfig().passwordMode = PasswordMode.MD5;

and for password recovery :

suac.getConfig().passwordRecovery.mode = RecoveryMode.GENERATE_NEW;


For testing i send the password recovery request from ...
by Elzean
27 Nov 2014, 09:43
Forum: SFS2X C# API
Topic: Connection lost after idle
Replies: 3
Views: 7254

Connection lost after idle

Hi,

i'm trying to detect the connection lost on the client side because of being idle for too long. I logged into my app fine ten wait around 15s (i set it up short for testing) and the server disconnect me as expected. On the client i never get the CONNECTION_LOST event fired, should i listen to ...
by Elzean
11 Jul 2014, 15:08
Forum: SFS2X C# API
Topic: Offline mode
Replies: 3
Views: 7019

Re: Offline mode

Yes online is against human but AI can be used too. Offline is only AI, so for AI i will try to create only 1 and manage how it perform the action a bit differently when its online (acting like another human on internet sending actions to the server) and offline.
So it seems like i need to create ...
by Elzean
11 Jul 2014, 14:29
Forum: SFS2X C# API
Topic: Connect to online server from Unity editor
Replies: 6
Views: 10769

Re: Connect to online server from Unity editor

Yeah sorry i didnt write the real domain, but it's in that fashion just with a real domain, it's within their smartfox admin which is working with their current version of the game. So i wonder if this info is the right one ?
by Elzean
11 Jul 2014, 13:00
Forum: SFS2X C# API
Topic: Offline mode
Replies: 3
Views: 7019

Offline mode

I saw within the tutorials that i should build the game logic with Java as an extension in smartfox. The game i build need an offline mode so i need to build the logic with Unity in that case.

Should i build the logic 2 times then ?

If not, and i just make everything in Unity, i am worry to have ...
by Elzean
11 Jul 2014, 12:45
Forum: SFS2X C# API
Topic: Connect to online server from Unity editor
Replies: 6
Views: 10769

Re: Connect to online server from Unity editor

Also i see their version is 2.6.0 can this cause issues ?
by Elzean
11 Jul 2014, 12:44
Forum: SFS2X C# API
Topic: Connect to online server from Unity editor
Replies: 6
Views: 10769

Re: Connect to online server from Unity editor

Well i'm not sure how to proceed with their sources, i get lots of error trying to build it. They send me the sources but they are not the ones who made it. I'm just trying to get what i can from it in order to start the Unity Client.

Within their smartfox admin online there is this in the top ...
by Elzean
11 Jul 2014, 08:31
Forum: SFS2X C# API
Topic: Connect to online server from Unity editor
Replies: 6
Views: 10769

Connect to online server from Unity editor

I am trying to make a Client program with Unity, i can test with the standalone smartfox server but now i need to test with an existing smartfox server online. There is already a client made with Flash and i got the source of this client, so i copied the server name and port from it.

If i test in ...