Search found 19 matches
- 10 Nov 2024, 06:03
- Forum: SFS2X Questions
- Topic: License server is down!
- Replies: 65
- Views: 76026
Re: License server is down!
Our apps are also down.
- 19 Mar 2021, 03:21
- Forum: SFS2X Questions
- Topic: Users being disconnected on database data exporting
- Replies: 4
- Views: 5648
Re: Users being disconnected on database data exporting
Thanks for the reply. We will no do database data exporting anymore probably.
We will create snapshot for the database instead.
Yes, the data export is initiated from MySQL Workbench not in the smartfox server.
Our smartfox server is located in an AWS EC2 instance.
The database in located in an ...
We will create snapshot for the database instead.
Yes, the data export is initiated from MySQL Workbench not in the smartfox server.
Our smartfox server is located in an AWS EC2 instance.
The database in located in an ...
- 18 Mar 2021, 02:45
- Forum: SFS2X Questions
- Topic: Users being disconnected on database data exporting
- Replies: 4
- Views: 5648
Re: Users being disconnected on database data exporting
Hi,
During the export phase, the maximum CPU load in the smartfox dashboard is only around 30%.
The maximum CPU utilisation of the database server was around 40% at that time.
We don't have message queue data for that time. The queue maybe too large at that time.
Is that a large message queue ...
During the export phase, the maximum CPU load in the smartfox dashboard is only around 30%.
The maximum CPU utilisation of the database server was around 40% at that time.
We don't have message queue data for that time. The queue maybe too large at that time.
Is that a large message queue ...
- 17 Mar 2021, 09:07
- Forum: SFS2X Questions
- Topic: Users being disconnected on database data exporting
- Replies: 4
- Views: 5648
Users being disconnected on database data exporting
Hi,
We found that the smartfox server's concurrent users count dropped significantly when we are exporting data from MySQL database.
The concurrent users count dropped from around 1500 to 750 during the database data exporting.
The max connections of the DB is 312, and there is no connections ...
We found that the smartfox server's concurrent users count dropped significantly when we are exporting data from MySQL database.
The concurrent users count dropped from around 1500 to 750 during the database data exporting.
The max connections of the DB is 312, and there is no connections ...
- 08 Oct 2015, 03:40
- Forum: SFS2X Questions
- Topic: Password of Private Room
- Replies: 5
- Views: 7992
Re: Password of Private Room
ic, that means I have to use CreateRoomRequest instead of CreateSFSGameRequest for creating private room and joining manually.
Thanks Lapo.
Thanks Lapo.
- 07 Oct 2015, 10:17
- Forum: SFS2X Questions
- Topic: Password of Private Room
- Replies: 5
- Views: 7992
Re: Password of Private Room
Thanks Lapo.
1) Yah, I'm using JoinRoomRequest, and the password is set to "abc".
The password of the room created for the player to join, is also set to "abc" in the client side.
The room is set to private.
However, I cannot join the room created. It returns wrong room password error.
2) The ...
1) Yah, I'm using JoinRoomRequest, and the password is set to "abc".
The password of the room created for the player to join, is also set to "abc" in the client side.
The room is set to private.
However, I cannot join the room created. It returns wrong room password error.
2) The ...
- 06 Oct 2015, 09:09
- Forum: SFS2X Questions
- Topic: Password of Private Room
- Replies: 5
- Views: 7992
Password of Private Room
Hi,
I am trying to create private rooms, but it failed.
It keeps returning error: com.smartfoxserver.v2.exceptions.SFSJoinRoomException: Join Error - Room password is wrong.
I've make sure the password for joining room is the same as the password set during room creation.
I've kept the password ...
I am trying to create private rooms, but it failed.
It keeps returning error: com.smartfoxserver.v2.exceptions.SFSJoinRoomException: Join Error - Room password is wrong.
I've make sure the password for joining room is the same as the password set during room creation.
I've kept the password ...
- 06 Jul 2015, 01:48
- Forum: SFS2X Questions
- Topic: Failed to build IOS version in Unity 4.6.7f1
- Replies: 4
- Views: 8703
Re: Failed to build IOS version in Unity 4.6.7f1
ic, changing the Compatibility level is the right way. Thanks.
- 04 Jul 2015, 04:35
- Forum: SFS2X Questions
- Topic: Failed to build IOS version in Unity 4.6.7f1
- Replies: 4
- Views: 8703
Re: Failed to build IOS version in Unity 4.6.7f1
but the error message points to "SmartFox2X.dll".
We can now only build it when setting Api Compatibility Level to ".Net 2.0", instead of ".Net 2.0 Subset".
However, this will make the game size a bit bigger.
We can now only build it when setting Api Compatibility Level to ".Net 2.0", instead of ".Net 2.0 Subset".
However, this will make the game size a bit bigger.
- 03 Jul 2015, 10:29
- Forum: SFS2X Questions
- Topic: Failed to build IOS version in Unity 4.6.7f1
- Replies: 4
- Views: 8703
Failed to build IOS version in Unity 4.6.7f1
Hi,
We have error in building IOS version in Unity 4.6.7f1.
The smartfox client that we are using is Version 1.6.0 C# API (in Unity folder).
Some of the unity building settings:
Scripting Backend: IL2CPP
Architecture: Universal
Api Compatibility Level: .Net 2.0 Subset
The error message in unity ...
We have error in building IOS version in Unity 4.6.7f1.
The smartfox client that we are using is Version 1.6.0 C# API (in Unity folder).
Some of the unity building settings:
Scripting Backend: IL2CPP
Architecture: Universal
Api Compatibility Level: .Net 2.0 Subset
The error message in unity ...
- 07 Jun 2015, 07:11
- Forum: SFS2X Questions
- Topic: About Disconnection Rate
- Replies: 2
- Views: 5284
Re: About Disconnection Rate
great, thanks Lapo.
We will try to turn off HRC+ and see the difference. Thanks.
We will try to turn off HRC+ and see the difference. Thanks.
- 05 Jun 2015, 08:13
- Forum: SFS2X Questions
- Topic: About Disconnection Rate
- Replies: 2
- Views: 5284
About Disconnection Rate
Hi,
We have a smartfox server with 4 zones deployed.
The games are round based board games. They are published to both Android and IOS platforms.
The rate for players being disconnected and cannot re-join the game within 30 seconds is around 2%. Is that disconnection rate normal? Or is it too ...
We have a smartfox server with 4 zones deployed.
The games are round based board games. They are published to both Android and IOS platforms.
The rate for players being disconnected and cannot re-join the game within 30 seconds is around 2%. Is that disconnection rate normal? Or is it too ...
- 30 Jan 2015, 12:13
- Forum: SFS2X C++ API
- Topic: ConfigLoader::LoadConfig can not read the file in apk
- Replies: 6
- Views: 13993
Re: ConfigLoader::LoadConfig can not read the file in apk
great, I have found that (smartFox.Connect(config)) in C#. Thanks 
- 30 Jan 2015, 03:35
- Forum: SFS2X C++ API
- Topic: ConfigLoader::LoadConfig can not read the file in apk
- Replies: 6
- Views: 13993
Re: ConfigLoader::LoadConfig can not read the file in apk
Thanks for the reply.
We are using SmartFox 2X Client API C# 1.5.6. There is no ConfigData class. It also don't have connectWithConfig(cfg:ConfigData):void method.
Luckily we are using the default 8080 http port.
We are using SmartFox 2X Client API C# 1.5.6. There is no ConfigData class. It also don't have connectWithConfig(cfg:ConfigData):void method.
Luckily we are using the default 8080 http port.
- 29 Jan 2015, 02:50
- Forum: SFS2X C++ API
- Topic: ConfigLoader::LoadConfig can not read the file in apk
- Replies: 6
- Views: 13993
Re: ConfigLoader::LoadConfig can not read the file in apk
If I connect to the server by the following code without loading config xml file, will bluebox be started in the client side?
smartfox.Connect("server ip", 9933);
At the same time, should i set the httpPort?
If i should set it, how can I set in the code? Thanks.
smartfox.Connect("server ip", 9933);
At the same time, should i set the httpPort?
If i should set it, how can I set in the code? Thanks.