Search found 14 matches

by AiryKai
02 Jul 2025, 14:53
Forum: SFS2X Questions
Topic: Client does not receive ROOM_JOIN event after joinRoom() on server
Replies: 4
Views: 9407

Re: Client does not receive ROOM_JOIN event after joinRoom() on server

I checked all of this several times before creating this thread.

I found a temporary solution for this problem in my project. I send a custom ExtensionResponse to the client when the server changes the room for it.

Today I found that the client started receiving the correct room change events ...
by AiryKai
26 Jun 2025, 21:23
Forum: SFS2X Questions
Topic: Client does not receive ROOM_JOIN event after joinRoom() on server
Replies: 4
Views: 9407

Re: Client does not receive ROOM_JOIN event after joinRoom() on server

This code:

ISFSApi.joinRoom(universingComponent.User, room, null, false, lobby, true, true);

Yes, I totally checked - the user is connected to the room. It's seen in AdminTool, it's seen in the logs.
The client can also send an ExtensionRequest to the server targeting that room (if the client ...
by AiryKai
25 Jun 2025, 07:36
Forum: SFS2X Questions
Topic: Client does not receive ROOM_JOIN event after joinRoom() on server
Replies: 4
Views: 9407

Client does not receive ROOM_JOIN event after joinRoom() on server

Hi, I’m facing a strange issue while working with SmartFoxServer 2X.

Problem summary:


⋅ The server calls joinRoom() for a connected user;
⋅ On the server side, the user successfully joins the target room;
⋅ However, on the client side, the SFSEvent.ROOM_JOIN ...
by AiryKai
19 Feb 2025, 15:50
Forum: SFS2X Questions
Topic: ProximityList Question
Replies: 3
Views: 1017

Re: ProximityList Question

I am not sure what you mean by "proximity zone"? Maybe you mean the area of interest? (AoI) That's the area around each User that limits the event that can be received (triggered by entities inside of the AoI) and those that can't (happening outside of it).

Yeah, that's what I mean.

No, this is ...
by AiryKai
19 Feb 2025, 14:23
Forum: SFS2X Questions
Topic: ProximityList Question
Replies: 3
Views: 1017

ProximityList Question

Hello!

I have a question about updating ProximityList.

I have custom extension code that updates positions for multiple users and one MMOItem.
It happens in one place in the code, just in a loop.

I do this to ensure that the player and MMOItem always stay in proximity list, even if I move them a ...
by AiryKai
11 Sep 2024, 19:38
Forum: SFS2X Questions
Topic: Can't remove MMOItem variable
Replies: 2
Views: 1634

Re: Can't remove MMOItem variable

Lapo wrote:Isn't setting the ItemVar to an empty/null value not enough for your use case?


That's what I'm doing now to solve this issue.

It's a bit odd that I can add a new variable at any time, but can't delete it.

Thank you. Now I understand how it works.
by AiryKai
11 Sep 2024, 16:16
Forum: SFS2X Questions
Topic: Can't remove MMOItem variable
Replies: 2
Views: 1634

Can't remove MMOItem variable

Hello!

I'm trying to completely remove a variable from an MMOItem on the server side.

In the documentation, I see this:

Removing Variables: in order to remove one or more existing variables you will need to set those variables to NULL, using the SFSUserVariable.setNull() method;

When I try to ...
by AiryKai
03 May 2024, 10:58
Forum: SFS2X Questions
Topic: SmartFox.UdpAvailable
Replies: 4
Views: 1767

Re: SmartFox.UdpAvailable

I've always changed it when I set up the smartfox server. Just doing it the way I've always done it.
I was surprised it didn't work.
by AiryKai
01 May 2024, 19:32
Forum: SFS2X Questions
Topic: SmartFox.UdpAvailable
Replies: 4
Views: 1767

Re: SmartFox.UdpAvailable

I found a solution to my problem.

In fact, my smartfox could not bind sockets on the specified ports. In the log I saw a message: "Was not able to bind socket".

The problem was solved when I changed the IP address in the server config to 0.0.0.0

I still don't know why this is the case on this ...
by AiryKai
01 May 2024, 14:46
Forum: SFS2X Questions
Topic: SmartFox.UdpAvailable
Replies: 4
Views: 1767

SmartFox.UdpAvailable

Hey, everybody!

I'm pretty familiar with smartfox and have deployed various game servers. But now I needed to create a new instance and ran into a problem that I haven't gotten before.

For some reason UdpAvailable is always false for me. I am installing smartfox 2x 2.20.0 on a Ubuntu server. I ...
by AiryKai
07 Mar 2016, 14:16
Forum: SFS2X Questions
Topic: PROXIMITY_LIST_UPDATE
Replies: 3
Views: 4657

Re: PROXIMITY_LIST_UPDATE

Lapo wrote:Hi,
no idea. Does this happen even if the joined Room is empty?

thanks
This only happens if within the AOI of a user are other users.
by AiryKai
05 Mar 2016, 10:42
Forum: SFS2X Questions
Topic: PROXIMITY_LIST_UPDATE
Replies: 3
Views: 4657

PROXIMITY_LIST_UPDATE

Hi All!

Faced with a strange problem, can't find the cause...

Every time I change the MMO room for user on the server side using getApi().joinRoom, this user begins to constantly receive PROXIMITY_LIST_UPDATE. It doesn't stop, even when all users are processed. Moreover, this list contains ...
by AiryKai
01 Apr 2015, 08:54
Forum: SFS2X Questions
Topic: UserVariables transfer
Replies: 3
Views: 4429

Re: UserVariables transfer

I want other users get UserVars from this client. But this client should not get UserVars from OTHER users.
by AiryKai
01 Apr 2015, 08:31
Forum: SFS2X Questions
Topic: UserVariables transfer
Replies: 3
Views: 4429

UserVariables transfer

Hi all!

Are there ways to manage the transfer of UserVars on the server side?
I need to have the client send UserVars, but didn't get UserVars from other clients. Is this possible? And if so, in what ways?