Can you please provide the details of the problem? What error specifically are you getting?
We have tested this solution and we were able to connect to the localhost, which is ::1 in IPv6 notation.
I'd suggest to try the same by doing the following.
1- Configure a local instance of SmartFoxServer ...
Search found 11 matches
- 28 Jun 2016, 04:29
- Forum: SFS2X C++ API
- Topic: API 1.6. 3 supports IPV6 networks?
- Replies: 6
- Views: 37579
- 27 Jun 2016, 12:07
- Forum: SFS2X C++ API
- Topic: API 1.6. 3 supports IPV6 networks?
- Replies: 6
- Views: 37579
Re: API 1.6. 3 supports IPV6 networks?
I think that C++ Client API needs a little change to work with IPv6.
Please modify method GetIpAddress contained into file SmartFox.cpp:
replace
tcp::resolver::query query(tcp::v4(), host, *portAsString);
with
tcp::resolver::query query(tcp::v6(), host, *portAsString);
Let me know if ...
Please modify method GetIpAddress contained into file SmartFox.cpp:
replace
tcp::resolver::query query(tcp::v4(), host, *portAsString);
with
tcp::resolver::query query(tcp::v6(), host, *portAsString);
Let me know if ...
- 28 Nov 2015, 09:50
- Forum: SFS2X C++ API
- Topic: I have problem with smartfox api c++
- Replies: 6
- Views: 36157
Re: I have problem with smartfox api c++
Hi,
have you updated to rel. 1.6.1?
Is error still present in 1.6.1?
Thanks
Hi, thank Mbagnati, i updated to 1.6.1, but, sometime, my app stills crash with error:
> SmartFoxClientApi.dll!boost::asio::detail::deadline_timer_service<boost::asio::time_traits<boost::posix_time::ptime> >::cancel ...
have you updated to rel. 1.6.1?
Is error still present in 1.6.1?
Thanks
Hi, thank Mbagnati, i updated to 1.6.1, but, sometime, my app stills crash with error:
> SmartFoxClientApi.dll!boost::asio::detail::deadline_timer_service<boost::asio::time_traits<boost::posix_time::ptime> >::cancel ...
- 19 Nov 2015, 11:30
- Forum: SFS2X C++ API
- Topic: I have problem with smartfox api c++
- Replies: 6
- Views: 36157
I have problem with smartfox api c++
Dear friends,
My app use smartfox api c++ 1.1.6 and cocos2dx 3.8.1,
Sometime, my app crashed with details:
0xb6dd39b8 tgkill
0xb6db03c1 pthread_kill
0xb6db0fd3 raise
0xb6dad795 (Missing)
0xb6dabf44 abort
0xa36da24b __gnu_cxx::__verbose_terminate_handler()
0xa36a45ad __cxxabiv1::__terminate(void ...
My app use smartfox api c++ 1.1.6 and cocos2dx 3.8.1,
Sometime, my app crashed with details:
0xb6dd39b8 tgkill
0xb6db03c1 pthread_kill
0xb6db0fd3 raise
0xb6dad795 (Missing)
0xb6dabf44 abort
0xa36da24b __gnu_cxx::__verbose_terminate_handler()
0xa36a45ad __cxxabiv1::__terminate(void ...
- 19 Nov 2015, 11:17
- Forum: SFS2X C++ API
- Topic: Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1 ...
- Replies: 8
- Views: 37537
Re: Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1
Hi,
In these days I have done some test about the usability of API C++ in Windows Phone environment.
The results of these test, seem say that this is not a good path at the moment.
The main issue is that API C++ is based on Boost library and other minor components that are not ready today to be ...
In these days I have done some test about the usability of API C++ in Windows Phone environment.
The results of these test, seem say that this is not a good path at the moment.
The main issue is that API C++ is based on Boost library and other minor components that are not ready today to be ...
- 09 Nov 2015, 01:57
- Forum: SFS2X Questions
- Topic: How to notify to an existed player when be disconnected
- Replies: 3
- Views: 6026
Re: How to notify to an existed player when be disconnected
Hi Lapo,
My case is quite similar to an Apple user can use the same account for many devices. Ex: I am playing on mobile and then I want to play on ipad immediately.
My case is quite similar to an Apple user can use the same account for many devices. Ex: I am playing on mobile and then I want to play on ipad immediately.
- 06 Nov 2015, 07:19
- Forum: SFS2X Questions
- Topic: How to notify to an existed player when be disconnected
- Replies: 3
- Views: 6026
How to notify to an existed player when be disconnected
Dear all,
I have scenario:
I used an A account, login to a Gamezone successfully.
My friend also uses my A account login to this Gamezone. => My A account is disconnected. Friend 's A account login successfully.
Now, I want to receive an notification such as: "There is another player login using ...
I have scenario:
I used an A account, login to a Gamezone successfully.
My friend also uses my A account login to this Gamezone. => My A account is disconnected. Friend 's A account login successfully.
Now, I want to receive an notification such as: "There is another player login using ...
- 10 Oct 2015, 10:27
- Forum: SFS2X C++ API
- Topic: Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1 ...
- Replies: 8
- Views: 37537
Re: Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1
Hi Lapo,Lapo wrote:Thanks for the details, our C++ expert will reply soon.
Cheers
Have you some news?
Thanks
- 01 Oct 2015, 08:49
- Forum: SFS2X C++ API
- Topic: Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1 ...
- Replies: 8
- Views: 37537
Re: Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1
Hi Lapo,
Or if you have any simple projects which use Smartfox client C++ build success on window phone, can you share it with me?
Many thanks
Or if you have any simple projects which use Smartfox client C++ build success on window phone, can you share it with me?
Many thanks
- 01 Oct 2015, 03:31
- Forum: SFS2X C++ API
- Topic: Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1 ...
- Replies: 8
- Views: 37537
Re: Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1
Thank Lapo for quick answer my question,
I'm using Smartfoxserver 2.8.x and C++ API 0.9.6
My issues:
1. First, i'm build Boost which contain in Smartfox c++ api, but boost can't build for ARM platform
2. I Download boost 1.59, and build with command: windows-api=phone, done
3. I open ...
I'm using Smartfoxserver 2.8.x and C++ API 0.9.6
My issues:
1. First, i'm build Boost which contain in Smartfox c++ api, but boost can't build for ARM platform
2. I Download boost 1.59, and build with command: windows-api=phone, done
3. I open ...
- 30 Sep 2015, 14:22
- Forum: SFS2X C++ API
- Topic: Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1 ...
- Replies: 8
- Views: 37537
Smartfox C++ Api and cocos2d-x with Window phone 8, 8.1 ...
Hi all,
I'm doing develop client-server game, i use Smartfox C++ Api and Cocos2d-x,
With iOs, Android, i build success on two platform, but with Window Phone, i have many issues,
Somebody can share some experience for build smartfox c++ api with windowphone?
Many thanks,
AlexDao.
I'm doing develop client-server game, i use Smartfox C++ Api and Cocos2d-x,
With iOs, Android, i build success on two platform, but with Window Phone, i have many issues,
Somebody can share some experience for build smartfox c++ api with windowphone?
Many thanks,
AlexDao.