Search found 12 matches

by torncanvas
21 Dec 2008, 22:58
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Client onConnectionLost not being detected in OS X
Replies: 11
Views: 18518

We are trying to cover cases where users get legitimately disconnected from the internet, so we can try to gracefully reconnect them if the connection comes back shortly after the incident.

I have had some incidents myself where my network connection has legitimately dropped without any action on ...
by torncanvas
20 Dec 2008, 16:04
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Client onConnectionLost not being detected in OS X
Replies: 11
Views: 18518

I'm here at the library and I've just tested the game on a PC with IE7, and then on my laptop with FF3. The PC detected the disconnection, and my Macbook Pro in OS X didn't.

Also, I booted into Windows XP on my own Macbook Pro. In Windows, using FF3, my disconnection was detected immediately. So ...
by torncanvas
19 Dec 2008, 22:45
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Client onConnectionLost not being detected in OS X
Replies: 11
Views: 18518

It could definitely be the configurations of the computers themselves. It doesn't seem to be the routers, because we've tested this from several different locations. And we first noticed the issue because we tested a PC and Mac from the same router, so if it was the router than both machines should ...
by torncanvas
19 Dec 2008, 22:43
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Hundreds of MalformedInputException warnings per hour
Replies: 12
Views: 19135

A large majority of the messages are of length 1, yes. Every now and then, we'll get a length of 2, 3, or 4.

The firewall issue is an interesting point.

Also, we've checked on another Kong premium game, and they seem to get the errors, too. I'm not sure what that means, maybe that's evidence that ...
by torncanvas
19 Dec 2008, 17:59
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Hundreds of MalformedInputException warnings per hour
Replies: 12
Views: 19135

Thanks for offering to help with the other stuff. We should have a phone call at some point to go over it, as it would be time-consuming to have a text-based conversation about it. :P

My point was just that we have a good amount of our own code going on, which would suggest that there's more chance ...
by torncanvas
18 Dec 2008, 20:35
Forum: The Gallery
Topic: [Open Beta] Dinowaurs
Replies: 4
Views: 12686

The game was released in open beta yesterday!!

http://www.kongregate.com/games/intuiti ... waurs-beta
by torncanvas
18 Dec 2008, 20:29
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Hundreds of MalformedInputException warnings per hour
Replies: 12
Views: 19135

Hundreds of MalformedInputException warnings per hour

I've been looking on the forums to see what this error is:

java.nio.charset.MalformedInputException: Input length = 1
at java.nio.charset.CoderResult.throwException(CoderResult.java:260)
at java.nio.charset.CharsetDecoder.decode(CharsetDecoder.java:781)
at it.gotoandplay.smartfoxserver ...
by torncanvas
18 Dec 2008, 20:18
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Client onConnectionLost not being detected in OS X
Replies: 11
Views: 18518

Yes, I mean onConnectionLost I apologize. You've referred to it as onDisconnection is a previous thread so I thought that's what the name was, but after looking in the docs, I can see it's onConnectionLost.

Unfortunately, I can't easily test the example apps since I don't have an easy way to set up ...
by torncanvas
15 Dec 2008, 14:57
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Client onConnectionLost not being detected in OS X
Replies: 11
Views: 18518

We've tested this problem on a Rev A Macbook Pro and the new Macbook Pro model that just came out with dual graphics cards and the trackpad button, and then a Macbook Pro model that's roughly in between those two.

The Rev A runs OS X 10.4.11 and the two newer Macbook Pro models run the newest ...
by torncanvas
13 Dec 2008, 20:33
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Client onConnectionLost not being detected in OS X
Replies: 11
Views: 18518

Client onConnectionLost not being detected in OS X

We're very close to release and testing a feature that lets players reconnect in real-time if one of the players disconnects in the middle of a match.

The player who disconnects doesn't seem to be firing an onDisconnection event if that player has a Mac laptop and disconnects by turning off the ...
by torncanvas
22 Oct 2008, 15:44
Forum: The Gallery
Topic: [Open Beta] Dinowaurs
Replies: 4
Views: 12686

[Open Beta] Dinowaurs

http://www.dinowaurs.com/images/Dinowaurs_Battle_thumb.jpg

I work for Intuition Games, and we've been developing a cartoon dinosaur combat/strategy game called Dinowaurs. It's part of Kongregate's Premium Developer Program.

You can think of Dinowaurs as a video game version of your childhood ...
by torncanvas
03 Jul 2008, 16:09
Forum: OpenSpace v1 discussions and help
Topic: Can you rotate the coordinates?
Replies: 1
Views: 6648

Can you rotate the coordinates?

I see that you can choose a top-down view for the tiles. Can you rotate the tile coordinates by 45 degrees, so that you have a horizontal and vertical coordinate system?

This would allow developers to create a more standard platforming game.