Search found 5 matches

by Muwampa
17 Jun 2008, 05:22
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Practising with SFS. First attempt: Car Race
Replies: 5
Views: 10954

Yes, we do. But reading this forum we're keeping in mind to translate it to Java, for a better and fast management.

And now it comes the time for us to test different ways: I understand what you're telling me, but we prefer that client's car animation is smooth and clean. We'll test first how it ...
by Muwampa
11 Jun 2008, 14:42
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Practising with SFS. First attempt: Car Race
Replies: 5
Views: 10954

Dunno... Well, which browser is the best for Flash performance? :?:

:D Well, using an AS extension works better by far! It's a pitty I've had to get rid of a special script to implement a GTA 1 zoom-system. It seems that moving and rescaling stress the plug-in and it felt much laggy (and I didn't ...
by Muwampa
11 Jun 2008, 07:36
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Practising with SFS. First attempt: Car Race
Replies: 5
Views: 10954

Thanks a lot for your fast answer!

By now, collisions are not a problem beacause I know it'd be difficult to manage for lag. This is meant to be a simple car race when piloting and time it's more important than collisions.

Well, I've been reading and reading tutos docs and SFS Pro documentation ...
by Muwampa
10 Jun 2008, 11:42
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Practising with SFS. First attempt: Car Race
Replies: 5
Views: 10954

Practising with SFS. First attempt: Car Race

Hi, there!

I'm taking my first steps using SFS and I'm developing a simple Car Race Game with SFS Pro Free (20 connections). I've made a working beta but I have two questions:

1) I'm sending a PublicMessage in order to compute the position of every car in every moment. Each car receive this ...
by Muwampa
02 Jun 2008, 09:09
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Creating more secure SWF(s)
Replies: 14
Views: 64663

Hi! I use Amateya 4.0 and works perfectly with AS3.

;)