Search found 5 matches

by CineTek
18 Apr 2020, 15:52
Forum: Job offers and requests
Topic: Java Network Developer
Replies: 0
Views: 48940

Java Network Developer

We are looking for a talented Network Engineer to join our studio. You will be working on extending a multitude of games with multiplayer netcode.

Job Description:

Network Engineer - Remote

What you’ll be doing:

Creating, modifying and extending our cross-platform smartfox2X server ...
by CineTek
29 Jan 2020, 18:06
Forum: SFS2X Questions
Topic: Multiple rooms issue with proximity list
Replies: 9
Views: 12751

Re: Multiple rooms issue with proximity list

Thanks for the help and the quick fix! (C# API Patch v1.7.13)
by CineTek
27 Jan 2020, 19:44
Forum: SFS2X Questions
Topic: Multiple rooms issue with proximity list
Replies: 9
Views: 12751

Re: Multiple rooms issue with proximity list

That is a relief! Would you recommend us upgrading to 2.14?
by CineTek
27 Jan 2020, 11:46
Forum: SFS2X Questions
Topic: Multiple rooms issue with proximity list
Replies: 9
Views: 12751

Re: Multiple rooms issue with proximity list

SFS2X: 2.13.6
Client Unity3d with C# API 1.7.12

When both users are inside the mmo room and disconnect, then everything works fine.

Essentially you're saying that two users in an MMORoom don't get updated correctly when one disconnects, whereby the remaining player does not get an update via the ...
by CineTek
26 Jan 2020, 23:43
Forum: SFS2X Questions
Topic: Multiple rooms issue with proximity list
Replies: 9
Views: 12751

Multiple rooms issue with proximity list

Hello there,

Overview
-------------------------------
our gameplay is divided into two separate rooms:

1. world room (mmo-room where players walk around)
2. battle room (regular room being spawned whenever two players battle against each other)


The world room uses the proximity list to spawn ...