We are looking for a talented Network Engineer to join our studio. You will be working on extending a multitude of games with multiplayer netcode.
Job Description:
Network Engineer - Remote
What you’ll be doing:
Creating, modifying and extending our cross-platform smartfox2X server ...
Search found 5 matches
- 18 Apr 2020, 15:52
- Forum: Job offers and requests
- Topic: Java Network Developer
- Replies: 0
- Views: 48940
- 29 Jan 2020, 18:06
- Forum: SFS2X Questions
- Topic: Multiple rooms issue with proximity list
- Replies: 9
- Views: 12751
Re: Multiple rooms issue with proximity list
Thanks for the help and the quick fix! (C# API Patch v1.7.13)
- 27 Jan 2020, 19:44
- Forum: SFS2X Questions
- Topic: Multiple rooms issue with proximity list
- Replies: 9
- Views: 12751
Re: Multiple rooms issue with proximity list
That is a relief! Would you recommend us upgrading to 2.14?
- 27 Jan 2020, 11:46
- Forum: SFS2X Questions
- Topic: Multiple rooms issue with proximity list
- Replies: 9
- Views: 12751
Re: Multiple rooms issue with proximity list
SFS2X: 2.13.6
Client Unity3d with C# API 1.7.12
When both users are inside the mmo room and disconnect, then everything works fine.
Essentially you're saying that two users in an MMORoom don't get updated correctly when one disconnects, whereby the remaining player does not get an update via the ...
Client Unity3d with C# API 1.7.12
When both users are inside the mmo room and disconnect, then everything works fine.
Essentially you're saying that two users in an MMORoom don't get updated correctly when one disconnects, whereby the remaining player does not get an update via the ...
- 26 Jan 2020, 23:43
- Forum: SFS2X Questions
- Topic: Multiple rooms issue with proximity list
- Replies: 9
- Views: 12751
Multiple rooms issue with proximity list
Hello there,
Overview
-------------------------------
our gameplay is divided into two separate rooms:
1. world room (mmo-room where players walk around)
2. battle room (regular room being spawned whenever two players battle against each other)
The world room uses the proximity list to spawn ...
Overview
-------------------------------
our gameplay is divided into two separate rooms:
1. world room (mmo-room where players walk around)
2. battle room (regular room being spawned whenever two players battle against each other)
The world room uses the proximity list to spawn ...