I've attached zip file with logs including application (extension) and Smartfox log.
There is not many steps to reproduce. Just 2 clients trying to login to game.
One interesting thing can be that there is a scheduled task running every 100ms and is responsible for populating data to clients, but ...
Search found 3 matches
- 01 May 2020, 12:01
- Forum: SFS2X Questions
- Topic: FATAL Crash
- Replies: 20
- Views: 25921
- 30 Apr 2020, 12:38
- Forum: SFS2X Questions
- Topic: FATAL Crash
- Replies: 20
- Views: 25921
Re: FATAL Crash
At first try socket addresses were binded to 0.0.0.0 next I changed it to fixed IP address
Please revert it back to 0.0.0.0 (both tcp and udp)
There's no need to change the default value. It will auto-bind your network card(s) without the need for manual config.
Thanks
UDP/TCP addresses set to ...
Please revert it back to 0.0.0.0 (both tcp and udp)
There's no need to change the default value. It will auto-bind your network card(s) without the need for manual config.
Thanks
UDP/TCP addresses set to ...
- 29 Apr 2020, 17:00
- Forum: SFS2X Questions
- Topic: FATAL Crash
- Replies: 20
- Views: 25921
Re: FATAL Crash
Hi,
Looks like I've got the same problem
Server is in version 2.15 (patched 2.14) . Client UNITY API was updated to the newest version and target build is PC/Desktop
At first try socket addresses were binded to 0.0.0.0 next I changed it to fixed IP address
I've got tons of error in smartfox.log ...
Looks like I've got the same problem
Server is in version 2.15 (patched 2.14) . Client UNITY API was updated to the newest version and target build is PC/Desktop
At first try socket addresses were binded to 0.0.0.0 next I changed it to fixed IP address
I've got tons of error in smartfox.log ...