Search found 48 matches
- 28 May 2013, 19:56
- Forum: SFS2X Questions
- Topic: Can't bind socket on public IP
- Replies: 2
- Views: 6177
Re: Can't bind socket on public IP
Thanks ill try that
- 28 May 2013, 15:53
- Forum: SFS2X Questions
- Topic: Can't bind socket on public IP
- Replies: 2
- Views: 6177
Can't bind socket on public IP
Hey there!
I am having issues binding the smartfox server 2x socket to my public IP. I would like clients from afar to be able to test the game an connect to my computer (containing the server).
When testing I also disable my Windows firewall.
I have no other firewalls.
Here is how I have set up my ...
I am having issues binding the smartfox server 2x socket to my public IP. I would like clients from afar to be able to test the game an connect to my computer (containing the server).
When testing I also disable my Windows firewall.
I have no other firewalls.
Here is how I have set up my ...
- 07 Nov 2011, 22:43
- Forum: SFS2X Questions
- Topic: Log problem
- Replies: 1
- Views: 4379
- 07 Nov 2011, 21:07
- Forum: SFS2X Questions
- Topic: Log problem
- Replies: 1
- Views: 4379
Log problem
I released a public beta not long ago.
The guys owning the server are telling me the logs are getting too big.
I am not tracing anything.
The logs that are taking too much space are like this:
07 Nov 2011 17:32:15,011 INFO [pool-1-thread-1] api.response.SFSResponseApi - Global Recipients: [{ Id ...
The guys owning the server are telling me the logs are getting too big.
I am not tracing anything.
The logs that are taking too much space are like this:
07 Nov 2011 17:32:15,011 INFO [pool-1-thread-1] api.response.SFSResponseApi - Global Recipients: [{ Id ...
- 03 Nov 2011, 17:26
- Forum: SFS2X Questions
- Topic: Optimization
- Replies: 1
- Views: 4292
Optimization
Hi there!
I am looking for a way to optimize my game as much as possible.
Right now we are around 6-7kb/s outgoing data by user and it is obviously a bit too much.
My game is a real time 3 players coop defense game. One user sends the position and states of the enemies as they change state/action ...
I am looking for a way to optimize my game as much as possible.
Right now we are around 6-7kb/s outgoing data by user and it is obviously a bit too much.
My game is a real time 3 players coop defense game. One user sends the position and states of the enemies as they change state/action ...
- 01 Nov 2011, 21:26
- Forum: SFS2X Questions
- Topic: Disconnect and leaveRoom
- Replies: 4
- Views: 7612
- 01 Nov 2011, 19:50
- Forum: SFS2X Questions
- Topic: Disconnect and leaveRoom
- Replies: 4
- Views: 7612
- 01 Nov 2011, 18:54
- Forum: SFS2X Questions
- Topic: Disconnect and leaveRoom
- Replies: 4
- Views: 7612
Disconnect and leaveRoom
Hi Guys!
I am not really sure about something.
Lets say I have a room extension.
Will the USER_LEAVE_ROOM always be fired before USER_DISCONNECT?
In my game room, I have to make sure when a host leaves to make someone else the host.
However, I get this feeling USER_LEAVE_ROOM will not always be ...
I am not really sure about something.
Lets say I have a room extension.
Will the USER_LEAVE_ROOM always be fired before USER_DISCONNECT?
In my game room, I have to make sure when a host leaves to make someone else the host.
However, I get this feeling USER_LEAVE_ROOM will not always be ...
- 19 Oct 2011, 12:58
- Forum: SFS2X Questions
- Topic: USER_DISCONNECT getPlayerId() returns 0
- Replies: 2
- Views: 5241
- 18 Oct 2011, 20:31
- Forum: SFS2X Questions
- Topic: USER_DISCONNECT getPlayerId() returns 0
- Replies: 2
- Views: 5241
USER_DISCONNECT getPlayerId() returns 0
When a user is disconnected, I want to get the playerId he had at the moment he was disconnected. However, It is always 0. My guess is that since he left the room, he doesn't have a player id anymore. What would be the best way to access this information? 
- 12 Oct 2011, 12:12
- Forum: SFS2X Questions
- Topic: SFSEventType.USER_VARIABLES_UPDATE not firing
- Replies: 7
- Views: 13707
- 11 Oct 2011, 23:18
- Forum: SFS2X Questions
- Topic: when sfs2x final version release ?
- Replies: 2
- Views: 5696
- 11 Oct 2011, 23:11
- Forum: SFS2X Questions
- Topic: SFSEventType.USER_VARIABLES_UPDATE not firing
- Replies: 7
- Views: 13707
- 06 Oct 2011, 17:06
- Forum: SFS2X Questions
- Topic: SFSEventType.USER_VARIABLES_UPDATE not firing
- Replies: 7
- Views: 13707
- 06 Oct 2011, 15:49
- Forum: SFS2X Questions
- Topic: SFSEventType.USER_VARIABLES_UPDATE not firing
- Replies: 7
- Views: 13707