Search found 13 matches

by cnPauly
07 Jun 2011, 17:32
Forum: SFS2X Questions
Topic: SFS2X behavior at bandwidth saturation
Replies: 12
Views: 25793

rparker wrote:We've recently run into this issue. What is the current state of the client dll with regards to this error?
bump
by cnPauly
26 Jun 2009, 16:55
Forum: SmartFoxServer 1.x Discussions and Help
Topic: SmartFoxServer Optimized Hardware/Software
Replies: 9
Views: 15814

bump

This post was very old but the only one I found on JRockit. Curious if you ever did your Solaris benchmark.

you still don't support using JRockit?
by cnPauly
15 May 2009, 15:40
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Read queue under heavy load
Replies: 12
Views: 20051

thanks for the support - helps a great deal

As I study my wireshark throughput I notice that the aggregation always happens on a TCP Retransmission - sometimes aggregating 10 or more messages in one packet.
by cnPauly
15 May 2009, 11:27
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Read queue under heavy load
Replies: 12
Views: 20051

Could it be the client socket classes

It looks to me that every once in a while the socket is not properly sending the messages individually and instead packing many messages (up to four so far) into one tcp packet.

So - the client is definitely misbehaving but I'm not sure I can do anything in my code to fix it - I think it's an ...
by cnPauly
14 May 2009, 13:27
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Read queue under heavy load
Replies: 12
Views: 20051

More Observations

Each Stress App is handling roughly 1.2 Mbs out and 1 Mbs in.

I am getting some strange messages occasionally -

Using wireshark I traced a set of messages coming from a Stress app running just 2 clients. (this is while I have 1500 clients already running on other machines)

Normal Message from ...
by cnPauly
14 May 2009, 12:53
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Read queue under heavy load
Replies: 12
Views: 20051

Dropped incoming messages are simply caused by the size of the message, in fact the server discards any message whose length is greater than the size specified in the <MaxMsgLen> setting (config.xml)

right - I have it set to 4kb and the total message size for each message is only 100 or so bytes ...
by cnPauly
14 May 2009, 11:40
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Read queue under heavy load
Replies: 12
Views: 20051

in case it matters I'm running the server using the wrapper.

it also might be worth mentioning that I'm calling handleInternalRequest on each room xt every 60ms from a game manager class instanced from the zone ext, as a method to call an update tik that sends the outgoing message.

I actually ...
by cnPauly
14 May 2009, 11:29
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Read queue under heavy load
Replies: 12
Views: 20051

I'm using ver 1.6.5.01 - linux 64 bit server jvm assigned 500 mb of heap - running on a 2.6ghz dual core with plenty of ram.

(the production machine will be substantially more powerful - this machine is for benchmarking and testing the game under load)

The config I'm using

<OutQueueThreads>2 ...
by cnPauly
13 May 2009, 16:35
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Read queue under heavy load
Replies: 12
Views: 20051

Read queue under heavy load

The actual trace output is

[ WARNING ] > Read queue under heavy load (121 msgs)

Is this warning referring to the Incoming queue?
by cnPauly
09 Apr 2009, 15:41
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Design Question - One zone or many?
Replies: 7
Views: 9905

Nope, gameRooms are necessary to group players into separate logic areas of the server. So this is required.
Thats kinda what I thought.
you avoid instantiating all those copies of the same game logic
Is the concern here related to memory or performance?
by cnPauly
09 Apr 2009, 13:37
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Design Question - One zone or many?
Replies: 7
Views: 9905

Great feedback - Thanks!

I'm definitely looking in to the ExecutorService and thread pools. I'm a bit new to Java so I'm handling a learning curve on that as well here.

You might also consider to keep the game logic at Zone Level and govern each game for that Zone in a central place.

This ...
by cnPauly
09 Apr 2009, 12:01
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Design Question - One zone or many?
Replies: 7
Views: 9905

Thanks Lapo,

Ram is no problem and I am using Java so we should be ok there.

If these 10K rooms handle different games it would make sense to have each game played in a different Zone.

Each room will handle the exact same game and as a matter of fact we will likely use more than one server ...
by cnPauly
08 Apr 2009, 19:07
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Design Question - One zone or many?
Replies: 7
Views: 9905

Design Question - One zone or many?

If I use a server instance to run as many of the same game as it can handle.
Lets say for argument sake that each server can handle 20k users and the games are 2 player meaning I'll be running 10k rooms...

Does it matter if all 10k rooms run in the same zone or is it better to break up into many ...