bumprparker wrote:We've recently run into this issue. What is the current state of the client dll with regards to this error?
Search found 13 matches
- 07 Jun 2011, 17:32
- Forum: SFS2X Questions
- Topic: SFS2X behavior at bandwidth saturation
- Replies: 12
- Views: 25793
- 26 Jun 2009, 16:55
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: SmartFoxServer Optimized Hardware/Software
- Replies: 9
- Views: 15814
bump
This post was very old but the only one I found on JRockit. Curious if you ever did your Solaris benchmark.
you still don't support using JRockit?
you still don't support using JRockit?
- 15 May 2009, 15:40
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Read queue under heavy load
- Replies: 12
- Views: 20051
- 15 May 2009, 11:27
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Read queue under heavy load
- Replies: 12
- Views: 20051
Could it be the client socket classes
It looks to me that every once in a while the socket is not properly sending the messages individually and instead packing many messages (up to four so far) into one tcp packet.
So - the client is definitely misbehaving but I'm not sure I can do anything in my code to fix it - I think it's an ...
So - the client is definitely misbehaving but I'm not sure I can do anything in my code to fix it - I think it's an ...
- 14 May 2009, 13:27
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Read queue under heavy load
- Replies: 12
- Views: 20051
More Observations
Each Stress App is handling roughly 1.2 Mbs out and 1 Mbs in.
I am getting some strange messages occasionally -
Using wireshark I traced a set of messages coming from a Stress app running just 2 clients. (this is while I have 1500 clients already running on other machines)
Normal Message from ...
I am getting some strange messages occasionally -
Using wireshark I traced a set of messages coming from a Stress app running just 2 clients. (this is while I have 1500 clients already running on other machines)
Normal Message from ...
- 14 May 2009, 12:53
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Read queue under heavy load
- Replies: 12
- Views: 20051
Dropped incoming messages are simply caused by the size of the message, in fact the server discards any message whose length is greater than the size specified in the <MaxMsgLen> setting (config.xml)
right - I have it set to 4kb and the total message size for each message is only 100 or so bytes ...
right - I have it set to 4kb and the total message size for each message is only 100 or so bytes ...
- 14 May 2009, 11:40
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Read queue under heavy load
- Replies: 12
- Views: 20051
- 14 May 2009, 11:29
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Read queue under heavy load
- Replies: 12
- Views: 20051
- 13 May 2009, 16:35
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Read queue under heavy load
- Replies: 12
- Views: 20051
Read queue under heavy load
The actual trace output is
[ WARNING ] > Read queue under heavy load (121 msgs)
Is this warning referring to the Incoming queue?
[ WARNING ] > Read queue under heavy load (121 msgs)
Is this warning referring to the Incoming queue?
- 09 Apr 2009, 15:41
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Design Question - One zone or many?
- Replies: 7
- Views: 9905
- 09 Apr 2009, 13:37
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Design Question - One zone or many?
- Replies: 7
- Views: 9905
- 09 Apr 2009, 12:01
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Design Question - One zone or many?
- Replies: 7
- Views: 9905
- 08 Apr 2009, 19:07
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Design Question - One zone or many?
- Replies: 7
- Views: 9905
Design Question - One zone or many?
If I use a server instance to run as many of the same game as it can handle.
Lets say for argument sake that each server can handle 20k users and the games are 2 player meaning I'll be running 10k rooms...
Does it matter if all 10k rooms run in the same zone or is it better to break up into many ...
Lets say for argument sake that each server can handle 20k users and the games are 2 player meaning I'll be running 10k rooms...
Does it matter if all 10k rooms run in the same zone or is it better to break up into many ...