Search found 6 matches

by JarrodParkes
02 Aug 2010, 23:53
Forum: Server Side Extension Development
Topic: Steps taken to start a thread
Replies: 2
Views: 5626

Steps taken to start a thread

I would like a run a thread separate of my game application on the server. What are the steps I need to take in order to do something like this? Does it happen with server-side scripting?

Thanks!
by JarrodParkes
21 Jul 2010, 16:32
Forum: .Net / Unity3D API
Topic: Apologies
Replies: 1
Views: 5741

Apologies

apologies,

i was suggested to post on this section of the forum because of the nature of my initial question. maybe if i asked more along the lines of how to run a thread with a server side extension in SFS? also, i believe i heard something about a scheduler class or something along those lines ...
by JarrodParkes
19 Jul 2010, 14:38
Forum: .Net / Unity3D API
Topic: How to do an Update Loop with SFS Extensions?
Replies: 2
Views: 7748

How to do an Update Loop with SFS Extensions?

I have been asking around in my quest to create a extremely simple networked game using the Unity3d game engine. The game I had in mind was Pong and my major question still lies in how to do the ball simulation on the server. If the game is running completely on the server (clients are just ...
by JarrodParkes
19 Jul 2010, 14:33
Forum: .Net / Unity3D API
Topic: SFS Server Side Extension for Pong
Replies: 4
Views: 9738

i did not even realize there was a server extension forum. i will definitely check that and the scheduler class out, but what your saying sounds like a good solution for what I had in mind.

thanks again!
by JarrodParkes
18 Jul 2010, 18:06
Forum: .Net / Unity3D API
Topic: SFS Server Side Extension for Pong
Replies: 4
Views: 9738

Thomas,

Since the server does not have a "Update" function, are you saying that I would need to send a request from the client every update from inside Unity? And with the requests I would also send a time stamp so that the server can see how long it is taking messages to get to/from? Also, if the ...
by JarrodParkes
06 Jul 2010, 17:54
Forum: .Net / Unity3D API
Topic: SFS Server Side Extension for Pong
Replies: 4
Views: 9738

SFS Server Side Extension for Pong

i have had a new train of thought for a multiplayer pong game that uses SFS server and its server side extensions.

this will help to control the possibility of cheating (which in the case of pong is not really that much, but i figured that experimenting with this "server-side protection" would be a ...