Search found 52 matches

by GRIM2594
29 Jun 2011, 02:38
Forum: SFS2X C# API
Topic: LoadConfig and WebPlayer
Replies: 8
Views: 14813

Thanks Thomas

How would I go about setting the BlueBox config in code?

If I try setting smartFox.Config.HttpPort, I get a null exception, because config hasn't been set yet.

And if I can't set smartFox.Config to a new ConfigData, because Config is a read only property.

If you are simply trying ...
by GRIM2594
27 Jan 2011, 17:42
Forum: SFS2X C# API
Topic: Anyone have UDP issues on Windows?
Replies: 47
Views: 83650

If you are running Unity 2.6, it has issues with the Mono socket classes that will randomly crash you no matter what.

Nope, I am running Unity3D (on Windows OS).

I will have to run through my code a few times, to look and see if I can find something that doesn't fit; and give it more specific ...
by GRIM2594
26 Jan 2011, 23:40
Forum: SFS2X C# API
Topic: Anyone have UDP issues on Windows?
Replies: 47
Views: 83650

Does anyone still have this issue, with lockups?

I thought for sure that this problem was fixed during the second update... but my client still locks up every now and then. It doesn't happen every time, but it does still happen. I am just wondering if anyone else is experiencing this too?

(I just ...
by GRIM2594
26 Jan 2011, 01:10
Forum: SFS2X C# API
Topic: how can i do?
Replies: 17
Views: 26556

Re: how can i do?

What, exactly, are you trying to do?
by GRIM2594
19 Jan 2011, 19:16
Forum: SFS2X C# API
Topic: NPC's
Replies: 4
Views: 8945

I'm not sure. I'm not even sure what the function is used for, as you don't need it to actually create NPCs. (I didn't anyway.)
by GRIM2594
13 Jan 2011, 03:24
Forum: SFS2X Questions
Topic: Autoritative movement of mobs
Replies: 7
Views: 11948

I have been trying to wrap my mind about this aspect of my code for a couple days now. Getting the NPC to move is easy, but following collisions is something entirely different.

I have been trying to find information on how to actually create a collision map from Unity3D, but have had no luck. If I ...
by GRIM2594
10 Jan 2011, 21:51
Forum: SFS2X Questions
Topic: NPCs
Replies: 26
Views: 43041

Can u post ur code when u got the moving corectly?

Sure, I may be able to post something that can help you. It may take a few days though, since I haven't figured out my exact path that I will take for synchronization with clients.

Right now, I am using the Unity3D client to find target ...
by GRIM2594
09 Jan 2011, 23:54
Forum: SFS2X Questions
Topic: NPCs
Replies: 26
Views: 43041

Thank you, Robbilie for your comments. I am currently working to impliment my own NPC class from a few thoughts that came from this forum post.

I am going to set mine up somewhat like the CombatPlayers arraylist, in the FPS tutorial, with many modifications. I haven't finished yet, but my logic ...
by GRIM2594
08 Jan 2011, 23:45
Forum: SFS2X Questions
Topic: NPCs
Replies: 26
Views: 43041

Robbilie wrote:shit i knew that i forgot something....

Tomorrow ill post my code k?

U dont need npcs in anyway the just make it more complicated than it is possible...
Thanks Robbilie. I would love to see if your coding technique would be a workable example that I could study.
by GRIM2594
08 Jan 2011, 23:43
Forum: SFS2X Questions
Topic: NPCs
Replies: 26
Views: 43041

Yeah - you can easily create NPC functionality without needed a new connection. Would obviously not work 100% similar to a real client, but you can simply have a code object in your world simulation that is updated periodically.

/T

That is almost what I am after. The ability to store data via ...
by GRIM2594
08 Jan 2011, 23:34
Forum: SFS2X Questions
Topic: NPCs
Replies: 26
Views: 43041

Hi,
I will talk with my colleagues and discuss this issue. It's actually not entirely clear to me if the NPC affect the license limits or not.
Will give you an update as soon as it is sorted out.

Thanks Lapo. I am sure you understand what an issue this could be, even with a small scale MMO (which ...
by GRIM2594
08 Jan 2011, 16:12
Forum: SFS2X Questions
Topic: NPCs
Replies: 26
Views: 43041

NPC use few resources as opposed to the previous SmartFox 1.x
And yes they are seen by the system as regular Users so they affect CCU

Thanks for the response, Lapo. Unfortunately, I wont even be able to test using them because of the usage of CCU. I had planned on using the 2,000 user capped CCU ...
by GRIM2594
07 Jan 2011, 23:16
Forum: SFS2X Questions
Topic: NPCs
Replies: 26
Views: 43041

Hope it helps

Thank you for the comments, Lapo.

Would you happen to know of any sample code, in maybe one of the cookbooks, for something like you suggest? I will give it some testing either way, but something visual would really help.

Also, does creating the NPC's like this use a lot of system ...
by GRIM2594
07 Jan 2011, 23:12
Forum: SFS2X Questions
Topic: NPCs
Replies: 26
Views: 43041

U want to use them in unity right?

Yes, I am using Unity3D.


I use the fps demo extension, created a class like the itemclass and created all for mobs/npcs what was there for the items and aded some features like own lvl,own health, attack radius, attack system and many more things (stuck on ...
by GRIM2594
07 Jan 2011, 03:00
Forum: SFS2X Questions
Topic: NPCs
Replies: 26
Views: 43041

I wouldn't use the createNPC in SFS2X. It eats up a CCU despite it being connectionless. It's good for testing user-related stuff without having to go through the action of booting up a client.

That said, NPCs' are just like any other object you'd hold in your Room extension's world model. I find ...