Search found 33 matches

by iceshaft07
22 Apr 2011, 19:13
Forum: SFS2X Questions
Topic: Can't get myself banned for flooding
Replies: 2
Views: 5487

So I tested the bad words filter-- Dark (to the left) means on, and Green (to the right) means off (seems awfully backwards to me).

At any rate, I put the flooding filter to Dark (to the left), and it still isn't working-- but banned words is.
by iceshaft07
22 Apr 2011, 18:37
Forum: SFS2X Questions
Topic: Can't get myself banned for flooding
Replies: 2
Views: 5487

Can't get myself banned for flooding

Maybe I missed something in the docs (I double checked), but I can't seem to get the flood filter to ban my.

Activate is green and to the right (I assume this means 'ON')
Duration: 1440
Max flood attempts: 1
Time Before Banning: 1
Ban Message: Too much flooding
Ban Mode:Name
Log flooding: Green (to ...
by iceshaft07
20 Apr 2011, 20:23
Forum: SFS2X C# API
Topic: user count change
Replies: 1
Views: 5555

I find that two scripts (one which manages the Lobby, and the other which manages my game) both have similar code-- the count change gets called in one script, but not the other.

I read the docs and do not recall seeing anything about only having a single function per event...

Any Ideas?
by iceshaft07
20 Apr 2011, 20:15
Forum: SFS2X C# API
Topic: user count change
Replies: 1
Views: 5555

user count change

Hey all--

I am trying to get server negotiations set up after a user joins a room.

The negotiation is really simple, and I have it working for 3 other protocols (I run the same set of calls for Bluetooth, Unity Networking, and Smart Fox)-- that section of the code works just fine.

However, I am ...
by iceshaft07
23 Feb 2011, 14:42
Forum: SFS2X Questions
Topic: UDP vs TCP
Replies: 9
Views: 15624

UDP vs TCP

Hello;

With Unity, UDP can be initialized. I was wondering if there is a way to send some extension calls via TCP and some via UDP--

So, I would update positions via UDP, but send player kills via TCP. Is there any way to do this?
by iceshaft07
23 Feb 2011, 14:37
Forum: SFS2X Questions
Topic: NAT & Port Forwarding
Replies: 1
Views: 4274

NAT & Port Forwarding

Hi.

Using Unity Networking, we had to deal with issues (and write a lot of code) to fix NAT and Port Forwarding issues.

I briefly read about things regarding NAT and Port Forwarding issues, and that they needed to be solved using the BlueBox.

Is there any more information on this right now? What ...
by iceshaft07
22 Feb 2011, 13:50
Forum: SFS2X Questions
Topic: Username Duplicate Log In
Replies: 1
Views: 4628

Username Duplicate Log In

Hey everyone-- really quick question.

I thought in reading the documents there was some way of turning on/off a feature that allowed two users with the same name to log in-- that is, if two users logged in with the name "test" one would be named "test" and the other would be named "test (2)".

I ...
by iceshaft07
15 Feb 2011, 19:17
Forum: SFS2X Questions
Topic: Debugging My Extension
Replies: 4
Views: 10051

I think I may have done something incredibly stupid...


//in extension
addRequestHandler([b]"SendPackedString"[/b], SendPackedStringHandler.class);

//in unity
var request : ExtensionRequest = ExtensionRequest([b]"sendPackedString"[/b], data, room);

Debug.Log("Sending to " + room.Name ...
by iceshaft07
15 Feb 2011, 19:05
Forum: SFS2X Questions
Topic: Debugging My Extension
Replies: 4
Views: 10051

Awesome! That'll get me started again :-D!!
by iceshaft07
15 Feb 2011, 18:00
Forum: SFS2X Questions
Topic: Debugging My Extension
Replies: 4
Views: 10051

I've checked the manual thousands of times at this point, and I can't seem to find anyone having a similar issue on the forums. The only thing I can do now is hope someone sees something going on in this post to help me out.

Here is my directory structure for my extension (clientside)


/src/com ...
by iceshaft07
15 Feb 2011, 16:53
Forum: SFS2X Questions
Topic: Extension debugging error
Replies: 10
Views: 14356

When I run my debug file, the file says "Listening on 8787". Does this happen with you?
by iceshaft07
14 Feb 2011, 18:10
Forum: SFS2X Questions
Topic: Created New Extension
Replies: 4
Views: 8003

Gotcha-- I see it in the code now:


RoomSettings settings = new RoomSettings(roomName);
settings.GroupId = "game";
settings.IsGame = true;
settings.MaxUsers = (short)numMaxUsers;
settings.MaxSpectators = 0;
settings.Extension = new RoomExtension(NetworkManager.ExtName, NetworkManager ...
by iceshaft07
14 Feb 2011, 17:38
Forum: SFS2X Questions
Topic: Debugging My Extension
Replies: 4
Views: 10051

Debugging My Extension

I have no idea what I am doing wrong here.

I attempted to debug my extension using the Eclipse Remote Debugger Tool, but I am getting this strange error:

BeerPongExtension [Remote Java Application]
Java HotSpot(TM) Client VM[169.254.169.154:8787]
Thread [main] (Suspended (exception ...
by iceshaft07
11 Feb 2011, 15:11
Forum: SFS2X Questions
Topic: Created New Extension
Replies: 4
Views: 8003

I thought that is what was happening, but I still don't understand exactly how it is working.

Is there a way of telling a zone what extensions it has access to? I did not see something like that in admin tool.

I am guessing that every zone has access to every zone, and I have no idea what the 'set ...
by iceshaft07
10 Feb 2011, 20:38
Forum: SFS2X Questions
Topic: Created New Extension
Replies: 4
Views: 8003

Created New Extension

I'm learning how these extensions worked. I've read all the docs and I have things working but I'm a little bit confused.

I have two zones set up on my server, and what I think is two extensions.

My two zones are GameLobby, and SimpleChat.

My two extensions are sfsFps and sfsTris.

My ...