Search found 6 matches

by atarax
19 Feb 2013, 20:55
Forum: SFS2X Questions
Topic: SFS2X Room Architecture
Replies: 3
Views: 5280

Re: SFS2X Room Architecture

can i please get an answer on this topic from one of the admins.

thank you.
by atarax
14 Feb 2013, 21:50
Forum: SFS2X Questions
Topic: SFS2X Room Architecture
Replies: 3
Views: 5280

SFS2X Room Architecture

I am coming from using electroserver background.
How I would set that up is to extend a class to do a custom room then place the java file in the extension.xml

I am just starting to work with rooms in smartfox2x and its different.
There is a zone plugin, and you can also have room plugins?

What ...
by atarax
01 Mar 2011, 13:17
Forum: SFS2X Questions
Topic: UDP vs TCP
Replies: 9
Views: 15629

UDP

For a good example of how some tcp high level features are used on top of UDP check out ENET,

its in c++ but you can download the code and look through it if your really interested. More low level than smartfoxserver though.
by atarax
01 Mar 2011, 13:15
Forum: SFS2X Questions
Topic: How do I provide Real-Time Player Updates efficiently?
Replies: 6
Views: 10763

thanks

thanks, will try that out and see what i can come up with....
by atarax
25 Feb 2011, 14:31
Forum: SFS2X Questions
Topic: Login Error - User is already available in zone
Replies: 1
Views: 4418

Your post doesnt really make much sense to me.

You are getting the USER_LOGIN event and then calling helper.Login

USER_LOGIN is ONLY called when a user logs in. You are basically doing this.

1.)User logs in, fires event USER_LOGIN
2.)Get user from the user login event and then call helper.login ...
by atarax
25 Feb 2011, 14:00
Forum: SFS2X Questions
Topic: How do I provide Real-Time Player Updates efficiently?
Replies: 6
Views: 10763

How do I provide Real-Time Player Updates efficiently?

I am trying to make a game where a few players fight against each other in real time.

I have done some single player flash games before and this is my first multiplayer attempt.

Right now this is how the request structure is set up.

1.)User Enters Game Room, sends position updates to the server ...