Hi. Thanks for the reply.
If you're talking about the Security.PrefetchSocketPolicy, I already do it on both ports; 9933 (normal) and 443 (BlueBox).
And I have this error log :
SocketPolicyClient1: About to BeginConnect to <server_ip>:9933
SocketPolicyClient1: About to WaitOne
SocketPolicyClient1 ...
Search found 18 matches
- 30 Aug 2013, 11:29
- Forum: SFS2X C# API
- Topic: Unity Web player and BlueBox problem.
- Replies: 4
- Views: 10720
- 29 Aug 2013, 14:52
- Forum: SFS2X C# API
- Topic: Unity Web player and BlueBox problem.
- Replies: 4
- Views: 10720
Unity Web player and BlueBox problem.
Hi.
Currently I'm tried to make BlueBox work but without success.
The SmartFox server listens on port 9933 and Jetty is on port 443. A unity web player client, which is behind a proxy, is trying to connect to the server. We force the client to use BlueBox (by trying a first socket connection on a ...
Currently I'm tried to make BlueBox work but without success.
The SmartFox server listens on port 9933 and Jetty is on port 443. A unity web player client, which is behind a proxy, is trying to connect to the server. We force the client to use BlueBox (by trying a first socket connection on a ...
- 20 Nov 2012, 15:52
- Forum: SFS2X C# API
- Topic: Problem with kicking users and API v1.0.5
- Replies: 12
- Views: 26171
Re: Problem with kicking users and API v1.0.5
It's the same with a delay except that the client receives correctly the kick message. But as soon as the user is kicked (he disappears from the admin tool), Unity or the embedded webplayer freezes.
- 20 Nov 2012, 11:51
- Forum: SFS2X C# API
- Topic: Problem with kicking users and API v1.0.5
- Replies: 12
- Views: 26171
Re: Problem with kicking users and API v1.0.5
Hi, thanks for your reply.
I'm using the version 3.5.6f4 of Unity. If I use the admin tool and kick a user with a zero delay, I have nohing in the editor console : no error, no exception, the editor just freezes.
I'm using the version 3.5.6f4 of Unity. If I use the admin tool and kick a user with a zero delay, I have nohing in the editor console : no error, no exception, the editor just freezes.
- 19 Nov 2012, 15:59
- Forum: SFS2X C# API
- Topic: Problem with kicking users and API v1.0.5
- Replies: 12
- Views: 26171
Problem with kicking users and API v1.0.5
Hi.
When I try to kick a user, either by using the admin tool or directly in the server code, the Unity Editor or my web browser freezes and I need to manually kill the client with the resource manager. But when I use the previous version of the Unity Api, everything works perfectly.
I'm using the ...
When I try to kick a user, either by using the admin tool or directly in the server code, the Unity Editor or my web browser freezes and I need to manually kill the client with the resource manager. But when I use the previous version of the Unity Api, everything works perfectly.
I'm using the ...
- 08 Jun 2012, 12:29
- Forum: SFS2X Questions
- Topic: SFS2X doesn't respond at login step
- Replies: 4
- Views: 7649
Re: SFS2X doesn't respond at login step
Hi. Thanks for the reply.
Please specify which version you are using and check you server side logs for warnings/errors.
Let us know
Thanks
I use the 2.1.0 version of the server. Nothing in the log, no error, no warning. Sometimes this one appears but only when I restart the server :
failed ...
Please specify which version you are using and check you server side logs for warnings/errors.
Let us know
Thanks
I use the 2.1.0 version of the server. Nothing in the log, no error, no warning. Sometimes this one appears but only when I restart the server :
failed ...
- 07 Jun 2012, 09:47
- Forum: SFS2X Questions
- Topic: SFS2X doesn't respond at login step
- Replies: 4
- Views: 7649
SFS2X doesn't respond at login step
Hi.
I have a SmartFox2X server running. Everything is running fine but sometimes, the server doesn't do the login.
It's not the extension of the Zone because it does the same with the Remote Admin Tool. I've got the info "Connected to [my_ip]; now performing login" but nothing happens, it just don ...
I have a SmartFox2X server running. Everything is running fine but sometimes, the server doesn't do the login.
It's not the extension of the Zone because it does the same with the Remote Admin Tool. I've got the info "Connected to [my_ip]; now performing login" but nothing happens, it just don ...
- 29 Mar 2012, 09:21
- Forum: SFS2X C# API
- Topic: [RESOLVED] SFSObject and key not found
- Replies: 2
- Views: 6279
Re: SFSObject and key not found
Thanks for the reply.
- 28 Mar 2012, 14:40
- Forum: SFS2X C# API
- Topic: [RESOLVED] SFSObject and key not found
- Replies: 2
- Views: 6279
[RESOLVED] SFSObject and key not found
Hi.
I'd like to know what happens when you try to get, for example, an integer from an SFSObject with a key which is not defined for this object.
For the Java version, getInt will return the associated element or null if the key is not found. Is it the same with the C# API? Or will I get an ...
I'd like to know what happens when you try to get, for example, an integer from an SFSObject with a key which is not defined for this object.
For the Java version, getInt will return the associated element or null if the key is not found. Is it the same with the C# API? Or will I get an ...
- 08 Feb 2012, 15:48
- Forum: RedBox 2X
- Topic: RedBoxConnectionEvent.AV_CONNECTION_INITIALIZED not fired
- Replies: 1
- Views: 22998
RedBoxConnectionEvent.AV_CONNECTION_INITIALIZED not fired
Hello.
When I connect to the Red5 server using the AVCastManager class, I don't get the event RedBoxConnectionEvent.AV_CONNECTION_INITIALIZED. I subscribed to the events like this :
AVCManager = new AVCastManager(smartFox, SERVER_IP+":"+REDBOX_PORT);
AVCManager.addEventListener ...
When I connect to the Red5 server using the AVCastManager class, I don't get the event RedBoxConnectionEvent.AV_CONNECTION_INITIALIZED. I subscribed to the events like this :
AVCManager = new AVCastManager(smartFox, SERVER_IP+":"+REDBOX_PORT);
AVCManager.addEventListener ...
- 01 Feb 2012, 20:07
- Forum: SFS2X ActionScript 3 API
- Topic: Compile Error: DatagramSocketDataEvent
- Replies: 5
- Views: 10817
- 25 Jan 2012, 10:52
- Forum: SFS2X Questions
- Topic: Intercommunication between zone extension
- Replies: 6
- Views: 10065
Yes unfortunately this is how the application currently works. The world zone extension is also use to synchronize the voice zone extension (login, joining room, authorizations, etc ...). There is also some communication between Flash and Unity. For example, you can mute your microphone directly in ...
- 24 Jan 2012, 17:19
- Forum: SFS2X Questions
- Topic: Intercommunication between zone extension
- Replies: 6
- Views: 10065
- 20 Jan 2012, 18:26
- Forum: SFS2X Questions
- Topic: Intercommunication between zone extension
- Replies: 6
- Views: 10065
- 20 Jan 2012, 15:17
- Forum: SFS2X Questions
- Topic: Intercommunication between zone extension
- Replies: 6
- Views: 10065
Intercommunication between zone extension
Hi.
In the documentation, I didn't manage to find a way to make communications between two zone extensions. I know it was possible in the 1.6.X version but is it still possible with SmartFox2X?
In the documentation, I didn't manage to find a way to make communications between two zone extensions. I know it was possible in the 1.6.X version but is it still possible with SmartFox2X?