I found out that only the client that created the room is able to send Objectmessages. When I try to send an ObjectMessage from a client that joined later, the Android version crashes and the iPhone version generates an server side error:
java.lang.IllegalArgumentException: Room with Id: 0, is ...
I'm running into a problem and I'm stuck. What I'm doing is the following: - A user logs on to the server but does not join a room - The user requests a "quickmatch" thru a serverside extension. If there is a room with user waiting then the user is transfed to that room, otherwise a new room is ...
Hi I've read through a lot of the documentation but I'm still puzzled about the possibilities. I've got a very simple card game that can be played by four persons in two teams and I want the port the current iPhone version (that is connected to Game Center) to Android. My needs would be: