Hello,
I have upgraded both the server and the client to the latest releases ( attaching screenshot to confirm )
I understand that network errors can happen and packets can be lost. My game is already designed to deal with that. My problem with that particular error is that when it happens my ...
Search found 6 matches
- 14 Mar 2012, 10:55
- Forum: SFS2X Questions
- Topic: The supplied index is out of bounds.
- Replies: 14
- Views: 17894
- 13 Mar 2012, 23:56
- Forum: SFS2X Questions
- Topic: The supplied index is out of bounds.
- Replies: 14
- Views: 17894
Re: The supplied index is out of bounds.
Hi,
here's the stack trace I get
at flash.utils::ByteArray/writeBytes()
at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
also I opened a post on the as3 API forum, sice i'm uncertain where this belongs
http://forums ...
here's the stack trace I get
at flash.utils::ByteArray/writeBytes()
at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
also I opened a post on the as3 API forum, sice i'm uncertain where this belongs
http://forums ...
- 13 Mar 2012, 18:19
- Forum: SFS2X ActionScript 3 API
- Topic: Random AS3 API crash
- Replies: 3
- Views: 7773
Re: Random AS3 API crash
Hi,
just a follow-up post. Updated bopth server and APi to latest releases and the issue is still there. Unfortunately I can't reproduce the rror. It happens very randomly.
In the meantime I suggest a patch that try catches this block
at flash.utils::ByteArray/writeBytes()
at com.smartfoxserver ...
just a follow-up post. Updated bopth server and APi to latest releases and the issue is still there. Unfortunately I can't reproduce the rror. It happens very randomly.
In the meantime I suggest a patch that try catches this block
at flash.utils::ByteArray/writeBytes()
at com.smartfoxserver ...
- 12 Mar 2012, 11:27
- Forum: SFS2X Questions
- Topic: The supplied index is out of bounds.
- Replies: 14
- Views: 17894
Re: The supplied index is out of bounds.
Hi,
I get this error myself as well. It happens very randomly and so far I haven't been able to reproduce the error or create a sequence of steps that reproduces it. I have a realtime multiplayer race when car's positions are broadcasted to all players. This error happens sometimes, it is very rare ...
I get this error myself as well. It happens very randomly and so far I haven't been able to reproduce the error or create a sequence of steps that reproduces it. I have a realtime multiplayer race when car's positions are broadcasted to all players. This error happens sometimes, it is very rare ...
- 01 Mar 2012, 12:55
- Forum: SFS2X ActionScript 3 API
- Topic: Random AS3 API crash
- Replies: 3
- Views: 7773
Random AS3 API crash
Hi,
we've developed a realtime racing game using SFX. It works great so far. However from time to time the flash client throws this:
RangeError: Error #2006: Index out of limits
at flash.utils::ByteArray/writeBytes()
at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
at com ...
we've developed a realtime racing game using SFX. It works great so far. However from time to time the flash client throws this:
RangeError: Error #2006: Index out of limits
at flash.utils::ByteArray/writeBytes()
at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
at com ...
- 01 Mar 2012, 12:49
- Forum: SFS2X ActionScript 3 API
- Topic: Access room variable before joining it
- Replies: 7
- Views: 13130
Access room variable before joining it
Hi,
I seem not to be able to access a room's variables before joining in. I understand this is meant to minimize traffic. But I was wondering if there was any way to do it, maybe some flag I missed to have rooms broadcast variables to all the zone instead of only to joined users.
Thanks
I seem not to be able to access a room's variables before joining in. I understand this is meant to minimize traffic. But I was wondering if there was any way to do it, maybe some flag I missed to have rooms broadcast variables to all the zone instead of only to joined users.
Thanks