Search found 5 matches

by Abomb
10 Oct 2006, 13:18
Forum: Server Side Extension Development
Topic: Server queueing outgoing messages?
Replies: 4
Views: 10309

Hum, my problem still exists .. even if I send one packet containing only one charachter once every 100 ms the server still sends messages only once every 200 ms... Could this be a problem with windows, some firewall etc.. ? But receiving packeges only once every 200 ms is just too slow for an FPS ...
by Abomb
10 Oct 2006, 11:05
Forum: Server Side Extension Development
Topic: Server queueing outgoing messages?
Replies: 4
Views: 10309

I know about time based movement and animation etc, I was just hoping because the game will only be played over LAN I could avoid all that coding ;P Oh well, coding it is then =) But thanks for the answer nevertheless ;)
by Abomb
09 Oct 2006, 17:04
Forum: Server Side Extension Development
Topic: Server queueing outgoing messages?
Replies: 4
Views: 10309

Server queueing outgoing messages?

Hi =)
I'm already back with a new problem...
I'm currently trying to make a little 2d-shooter-type multiplayer game in flash (as can be read in my other thread =P). I send out playerpositions every 30 ms, which works fine when running client + server on one machine. But now I tried to run server and ...
by Abomb
09 Oct 2006, 09:03
Forum: Server Side Extension Development
Topic: GetTimer() Question
Replies: 3
Views: 8425

I found the problem, and it wasn't the fault of GetTimer, just my own... thanks anyway =)
by Abomb
07 Oct 2006, 19:08
Forum: Server Side Extension Development
Topic: GetTimer() Question
Replies: 3
Views: 8425

GetTimer() Question

Hi
I try to make a little 2d-shooter-like multiplayer game in flash. Everything works niceley so far, but the time based movement is not working like it should. I have a mainloop in the server (setInterval) that should run once every 30ms. I use GetTimer() to get the actual timedifference between ...