Search found 5 matches
- 10 Oct 2006, 13:18
- Forum: Server Side Extension Development
- Topic: Server queueing outgoing messages?
- Replies: 4
- Views: 10309
Hum, my problem still exists .. even if I send one packet containing only one charachter once every 100 ms the server still sends messages only once every 200 ms... Could this be a problem with windows, some firewall etc.. ? But receiving packeges only once every 200 ms is just too slow for an FPS ...
- 10 Oct 2006, 11:05
- Forum: Server Side Extension Development
- Topic: Server queueing outgoing messages?
- Replies: 4
- Views: 10309
- 09 Oct 2006, 17:04
- Forum: Server Side Extension Development
- Topic: Server queueing outgoing messages?
- Replies: 4
- Views: 10309
Server queueing outgoing messages?
Hi =)
I'm already back with a new problem...
I'm currently trying to make a little 2d-shooter-type multiplayer game in flash (as can be read in my other thread =P). I send out playerpositions every 30 ms, which works fine when running client + server on one machine. But now I tried to run server and ...
I'm already back with a new problem...
I'm currently trying to make a little 2d-shooter-type multiplayer game in flash (as can be read in my other thread =P). I send out playerpositions every 30 ms, which works fine when running client + server on one machine. But now I tried to run server and ...
- 09 Oct 2006, 09:03
- Forum: Server Side Extension Development
- Topic: GetTimer() Question
- Replies: 3
- Views: 8425
- 07 Oct 2006, 19:08
- Forum: Server Side Extension Development
- Topic: GetTimer() Question
- Replies: 3
- Views: 8425
GetTimer() Question
Hi
I try to make a little 2d-shooter-like multiplayer game in flash. Everything works niceley so far, but the time based movement is not working like it should. I have a mainloop in the server (setInterval) that should run once every 30ms. I use GetTimer() to get the actual timedifference between ...
I try to make a little 2d-shooter-like multiplayer game in flash. Everything works niceley so far, but the time based movement is not working like it should. I have a mainloop in the server (setInterval) that should run once every 30ms. I use GetTimer() to get the actual timedifference between ...