You realize that the mentioned sample project I created contains the error, not the solution? Seems you already know about the error, right?zzc11414 wrote: I want it.please email :zhouzhongcheng_sz@163.com
Thanks
Search found 7 matches
- 04 Feb 2013, 16:51
- Forum: SFS2X C# API
- Topic: smartfox.IsConnected is true after OnConnectionLost
- Replies: 15
- Views: 24652
Re: smartfox.IsConnected is true after OnConnectionLost
- 04 Feb 2013, 09:30
- Forum: SFS2X C# API
- Topic: smartfox.IsConnected is true after OnConnectionLost
- Replies: 15
- Views: 24652
Re: smartfox.IsConnected is true after OnConnectionLost
I've made a few posts on this issue, but it seems a tough bug to fix. Or at least to keep fixed, as it was working correctly in client API 1.0.3! So that is what I keep using, luckily I have no great need for the newer versions. Note that with 1.0.3 the CONNECTION_LOST event gets fired twice, so it ...
- 23 Oct 2012, 16:15
- Forum: SFS2X C# API
- Topic: About u3d api connect
- Replies: 6
- Views: 13177
Re: About u3d api connect
*gets out the nerf bat*
It would seem this bug was re-introduced with client API release 1.0.4.
Also, after importing the new library into my assets, it makes my Unity editor (version 3.5.6) lock up when leaving "play mode" of a scene.
I switched between 1.0.3 and 1.0.4 a few times to verify both ...
It would seem this bug was re-introduced with client API release 1.0.4.
Also, after importing the new library into my assets, it makes my Unity editor (version 3.5.6) lock up when leaving "play mode" of a scene.
I switched between 1.0.3 and 1.0.4 a few times to verify both ...
- 11 Sep 2012, 12:47
- Forum: SFS2X C# API
- Topic: API 1.0.3 update
- Replies: 1
- Views: 4430
Re: API 1.0.3 update
Hi Bax,
Thanks for the update! This update resolves the "idle disconnect" issue described here .
My only remark at this moment is that it seems to fire the CONNECTION_LOST event twice; one with reason 'idle' followed by another with reason 'unknown'. It is not a big issue, but it does look a bit ...
Thanks for the update! This update resolves the "idle disconnect" issue described here .
My only remark at this moment is that it seems to fire the CONNECTION_LOST event twice; one with reason 'idle' followed by another with reason 'unknown'. It is not a big issue, but it does look a bit ...
- 27 Aug 2012, 10:36
- Forum: SFS2X C# API
- Topic: About u3d api connect
- Replies: 6
- Views: 13177
Re: About u3d api connect
Hi Thomas,
This issue is also bothering me, I hope you will be able to repair it. How is the fix coming along?
You probably already know this, but just to be sure: although IsConnected stays true when kicked from the server, the CONNECTION_LOST event does fire on the client side. So there is ...
This issue is also bothering me, I hope you will be able to repair it. How is the fix coming along?
You probably already know this, but just to be sure: although IsConnected stays true when kicked from the server, the CONNECTION_LOST event does fire on the client side. So there is ...
- 27 Aug 2012, 10:30
- Forum: SFS2X C# API
- Topic: No exception/event for failed connection?
- Replies: 4
- Views: 8727
Re: No exception/event for failed connection?
Hi Lapo,
Thanks for replying. I did another comparison of my code with the connector example, and indeed, there was something wrong there:
I put the ProcessEvents method inside an IsConnected check :lol: So processing would not occur when not connected, causing the event not to fire.
So that's ...
Thanks for replying. I did another comparison of my code with the connector example, and indeed, there was something wrong there:
I put the ProcessEvents method inside an IsConnected check :lol: So processing would not occur when not connected, causing the event not to fire.
So that's ...
- 23 Aug 2012, 15:48
- Forum: SFS2X C# API
- Topic: No exception/event for failed connection?
- Replies: 4
- Views: 8727
No exception/event for failed connection?
Good day,
Recently I have started a Unity3D project and utilize SmartFoxServer 2X as our server of choice.
I have set up a basic chat client, to test the robustness of Unity and SFS2X. Overall this looks quite good, but I am having some difficulties with the way the SFS2X client library seems to ...
Recently I have started a Unity3D project and utilize SmartFoxServer 2X as our server of choice.
I have set up a basic chat client, to test the robustness of Unity and SFS2X. Overall this looks quite good, but I am having some difficulties with the way the SFS2X client library seems to ...