Search found 16 matches
- 19 Nov 2007, 17:22
- Forum: Server Side Extension Development
- Topic: extension architecture
- Replies: 4
- Views: 8682
- 19 Nov 2007, 12:31
- Forum: Server Side Extension Development
- Topic: extension architecture
- Replies: 4
- Views: 8682
extension architecture
Hi, I was thinking: Writing a game is done by specifying a function which will be called every tick of the game, something like a 'WorldUpdate' function and every game I know works this way.
What is the idea on writing Smartfox server side games because we can write events only when an user send us ...
What is the idea on writing Smartfox server side games because we can write events only when an user send us ...
- 16 Nov 2007, 19:47
- Forum: The Bug Trap
- Topic: reload ext. doesn't work in python extensions
- Replies: 6
- Views: 210
- 16 Nov 2007, 13:32
- Forum: The Bug Trap
- Topic: reload ext. doesn't work in python extensions
- Replies: 6
- Views: 210
- 29 Oct 2007, 13:51
- Forum: Server Side Extension Development
- Topic: writing packages in python
- Replies: 3
- Views: 7136
I tried a complete new test, and it seems to be working to load a package on an extension. I wonder why it didn't work before, I must have forgotten something, I don't know.
What I still couldn't get to work is to use _server.trace in my package code. It seems like _server is a namespace that is ...
What I still couldn't get to work is to use _server.trace in my package code. It seems like _server is a namespace that is ...
- 26 Oct 2007, 17:33
- Forum: Server Side Extension Development
- Topic: writing packages in python
- Replies: 3
- Views: 7136
writing packages in python
Hi, I am trying to separate my extensions' code written in python in different folders. I have created a new folder with __init__.py exporting a function and a class. In the class constructor I wrote _server.trace("hello") so I could find out if it is being loaded or not.
It didn't work so I tried ...
It didn't work so I tried ...
- 26 Oct 2007, 14:31
- Forum: The Bug Trap
- Topic: reload ext. doesn't work in python extensions
- Replies: 6
- Views: 210
- 25 Oct 2007, 18:48
- Forum: The Bug Trap
- Topic: reload ext. doesn't work in python extensions
- Replies: 6
- Views: 210
- 23 Oct 2007, 19:16
- Forum: The Bug Trap
- Topic: reload ext. doesn't work in python extensions
- Replies: 6
- Views: 210
reload ext. doesn't work in python extensions
I changed an extension written in Python, clicked reload ext. and when I try it I get the same effect as if I hadn't clicked on it (it doesn't get reloaded)
- 16 Oct 2007, 13:07
- Forum: Server Side Extension Development
- Topic: java performance
- Replies: 5
- Views: 9174
I'm used to develop all the logic inside the clients. For the games I made, this worked ok because none of them required server side code.
I am going to start working on the server. To debug in the clients for me is very easy because (but not until to) Flash CS3 has good debugging tools that let ...
I am going to start working on the server. To debug in the clients for me is very easy because (but not until to) Flash CS3 has good debugging tools that let ...
- 12 Oct 2007, 18:06
- Forum: Server Side Extension Development
- Topic: java performance
- Replies: 5
- Views: 9174
We have agreed to use Python for the games and porting CPU intensive classes to Java as you adviced. My main concern now is that I won't be able to use the nice and pretty debugger Flash CS3 has given me to quickly develop the games, since we will be adding them as an extension.
I didn't find any ...
I didn't find any ...
- 10 Oct 2007, 18:23
- Forum: Features Wish List
- Topic: smart real time api
- Replies: 6
- Views: 14317
I wrote a pool game, where when one player is aiming at the ball, the other player is looking at how the player is aiming.
Each player sends the strike when it is done and both clients reproduce the strike, it was a pain to make the sync to work all right because of rounding errors, and sometimes ...
Each player sends the strike when it is done and both clients reproduce the strike, it was a pain to make the sync to work all right because of rounding errors, and sometimes ...
- 10 Oct 2007, 18:05
- Forum: Server Side Extension Development
- Topic: java performance
- Replies: 5
- Views: 9174
java performance
Hello, I was looking for information on how fast would be to program the games in Java using smart fox server rather than implementing a new 'smartfox like' program in order to be sure that I was fully using all the resources available of my servers.
My question was reduced to the following, I ...
My question was reduced to the following, I ...
- 29 Jun 2007, 14:04
- Forum: Features Wish List
- Topic: smart real time api
- Replies: 6
- Views: 14317
- 28 Jun 2007, 17:26
- Forum: Features Wish List
- Topic: smart real time api
- Replies: 6
- Views: 14317
smart real time api
It would be great to have a direct way to transmit data in stream mode as it is now, but without implementing any extensions.. I'm writing a forwarder extension so that one client can send a string to another object through the string protocol and not the xml protocol so that it saves xml overhead ...