SmartFoxServer 2X Announced!
We are scratching the ground for this release (geez), it is going to solve most of our problems.. when is it going to be out?Lapo wrote:Hello,
your question is not entirely clear to me. In general you will be able to send game data using UDP packets (datagrams). Of course you will need to use a client technology that fully supports Datagram sockets such as AIR 2.0 or .Net / Unity 3D.
thank you
Hi Zanpher,
thanks for bringing this up, very nice question.
This is something we wanted to discuss from a long time as it is a bit of a "controversial" matter or maybe it's just a bit misunderstood... or both
Since it's a quite complex subject I thought to start a new topic --> http://forums.smartfoxserver.com/viewtopic.php?t=7839
Please participate and let us know your feedback.
thanks for bringing this up, very nice question.
This is something we wanted to discuss from a long time as it is a bit of a "controversial" matter or maybe it's just a bit misunderstood... or both
Since it's a quite complex subject I thought to start a new topic --> http://forums.smartfoxserver.com/viewtopic.php?t=7839
Please participate and let us know your feedback.
Hello,
as promised a few weeks ago, we have a published new update about the status of the SmartFoxServer 2X release.
All the details are found here:
http://www.smartfoxserver.com/2X/update0628.php
We also added a new document with lots of details on the new Java server side Extensions and API.
Enjoy!
as promised a few weeks ago, we have a published new update about the status of the SmartFoxServer 2X release.
All the details are found here:
http://www.smartfoxserver.com/2X/update0628.php
We also added a new document with lots of details on the new Java server side Extensions and API.
Enjoy!
Cool to hear some news again I can't wait to get my hands on 2x!
I have a bit of a dilemma now. My holiday starts this week and I was planning on creating some multiplayer games in my 2 month holiday.
Now ofcourse I'm not going to buy 1.6 now that 2x is on the horizon.
So what I was wondering is:
Is it easy to create a game now with 1.6 and then later on change the networking part to 2x? And then I mean mostly the client side. Or are there to many big differences.
Is the private beta also for people that use smartfox but do not yet have a license?
I have a bit of a dilemma now. My holiday starts this week and I was planning on creating some multiplayer games in my 2 month holiday.
Now ofcourse I'm not going to buy 1.6 now that 2x is on the horizon.
So what I was wondering is:
Is it easy to create a game now with 1.6 and then later on change the networking part to 2x? And then I mean mostly the client side. Or are there to many big differences.
Is the private beta also for people that use smartfox but do not yet have a license?