Kudos on Room infrastructure

Post here your questions about SFS2X. Here we discuss all server-side matters. For client API questions see the dedicated forums.

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Lapo
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Re: Kudos on Room infrastructure

Post by Lapo »

Each Room works with a default AOI but you can provide a custom one with your own calls/messages.
There is however one limitation: the custom AOI must be <= Room's AOI. This means that you will need to plan your maximum AOI and use it as the Room's default if you are going to use multiple AOIs

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Lapo
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gotoAndPlay()
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Lapo
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Posts: 23438
Joined: 21 Mar 2005, 09:50
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Re: Kudos on Room infrastructure

Post by Lapo »

Quick update, we're almost ready to roll :)
C# and AS3 API are complete, we have finished adding features to the 2.8 release and packaging the update.

In the next 6-7 days we'll be finishing the tutorials for the new features and release the update.
Next we'll start porting to C++, Objective-C, Java and HTML5 API.

Cheers
Lapo
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gotoAndPlay()
...addicted to flash games
tichfuie
Posts: 26
Joined: 28 Aug 2012, 21:53

Re: Kudos on Room infrastructure

Post by tichfuie »

thanks for the update lapo,

looking forward for 2.8
doodledevil
Posts: 6
Joined: 25 Oct 2013, 05:04

Re: Kudos on Room infrastructure

Post by doodledevil »

Great! Looking forward for 2.8. We are ready to checkout new feature using AS3 API :)
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Lapo
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Re: Kudos on Room infrastructure

Post by Lapo »

Lapo
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gotoAndPlay()
...addicted to flash games
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