Posted: 20 Nov 2010, 13:28
Yeah - there is definitely something wrong in UDP shutdown. I will debug and get it fixed asap.
SmartFoxServer support forums
https://forums.smartfoxserver.com:443/
I already had the port open for TCP and UDP, and I still crash on disconnect.vooood wrote:I solved this UDP issue for me. Even with the Windows Firewall disabled adding an exception on port 9933 (I added both TCP and UDP but UDP only migh be enough) solved the problem for me and I was able to connect and play. Win XP Pro, but I believe it's the same for all.
Yes, I still get the error while connecting to your mac.ThomasLund wrote:Could you please try to connect your game client to this ip: 81.226.211.208
Code: Select all
[SFS DEBUG] TCPSocketLayer: General error reading data from socket: Read failure at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x00000] in <filename unknown>:0 Well... that may explain it! lol.ThomasLund wrote:Yeah - my server is down at the moment.
This was for another issue. UDP connections would not work even with the windows firewall disabled. The shutdown crash was tied to UDP later.GRIM2594 wrote:I already had the port open for TCP and UDP, and I still crash on disconnect.vooood wrote:I solved this UDP issue for me. Even with the Windows Firewall disabled adding an exception on port 9933 (I added both TCP and UDP but UDP only migh be enough) solved the problem for me and I was able to connect and play. Win XP Pro, but I believe it's the same for all.
Windows XP for server box, Win7 for client. (Connecting across the internet, all ports open properly.)
Also have Kaspersky Internet Security 2010.
Using SF2x with the newest update.
Ahh... I was going off of the topic. I guess that I may have missed the switch in topics, lol.vooood wrote:This was for another issue. UDP connections would not work even with the windows firewall disabled. The shutdown crash was tied to UDP later.
Confirmed. It's still crashing.stevets wrote:I'm using the Unity 3.1 editor (windows version). The editor crashes the same way as with the previous dll.
Steve