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Posted: 26 Jan 2011, 23:40
by GRIM2594
Does anyone still have this issue, with lockups?

I thought for sure that this problem was fixed during the second update... but my client still locks up every now and then. It doesn't happen every time, but it does still happen. I am just wondering if anyone else is experiencing this too?

(I just started noticing it after upgrading to the 3rd update.)

Posted: 27 Jan 2011, 05:59
by ThomasLund
If you are running Unity 2.6, it has issues with the Mono socket classes that will randomly crash you no matter what.

But Unity 3 should be all nice and fine - not had any issues here myself for ages.

/Thomas

Posted: 27 Jan 2011, 17:42
by GRIM2594
ThomasLund wrote:If you are running Unity 2.6, it has issues with the Mono socket classes that will randomly crash you no matter what.
Nope, I am running Unity3D (on Windows OS).

I will have to run through my code a few times, to look and see if I can find something that doesn't fit; and give it more specific testing towards UDP.

Thanks for the reply, Thomas.