farmville style game
Posted: 27 Apr 2011, 05:51
Hi,
Im scoping out the best way to build a game similar to farmville. I realize that a lot of the features will need to be created externally to the base openspace features, but i am wondering how well the system will integrate, and whether it will save much time, be scalable, cost effective, good for the development team etc.
I have seen the settlers example - it is similar to what we would be creating, just wondering HOW far from the base functionality is it - was it worth using OS?
The world needs to
- allow users to create their own world via building buildings
- buildings take time to build
- buildings will be upgradable
- player 'levels up' to unlock new features
- many items build at once (buildings, training units, researching etc)
- system state is persistent
- player doesnt have an 'avatar' necessarily
- player trains soldiers etc - these units will have state, but also might have a level of ai - randomly walk around the world etc. This interaction would be only in gameplay for display, not necessary to the state of the world.
social
-players can view each others 'worlds'
-players could share some assets, units etc with friends
-players can 'participate' in shared missions - via selecting resouces to share etc.
persistence
- events will trigger while the player is absent from the game - fb notifications, sms, email, etc
- the world will be ready with updated features when they return - state is managed by smartfox + updated via events while they are gone, then loaded and represented in os?
Basically - farmville is the easiest way to describe things for the moment - and before you say it - YES i understand the massive complexity of such a project, but still i need to scope viability with OS
i await your response
Im scoping out the best way to build a game similar to farmville. I realize that a lot of the features will need to be created externally to the base openspace features, but i am wondering how well the system will integrate, and whether it will save much time, be scalable, cost effective, good for the development team etc.
I have seen the settlers example - it is similar to what we would be creating, just wondering HOW far from the base functionality is it - was it worth using OS?
The world needs to
- allow users to create their own world via building buildings
- buildings take time to build
- buildings will be upgradable
- player 'levels up' to unlock new features
- many items build at once (buildings, training units, researching etc)
- system state is persistent
- player doesnt have an 'avatar' necessarily
- player trains soldiers etc - these units will have state, but also might have a level of ai - randomly walk around the world etc. This interaction would be only in gameplay for display, not necessary to the state of the world.
social
-players can view each others 'worlds'
-players could share some assets, units etc with friends
-players can 'participate' in shared missions - via selecting resouces to share etc.
persistence
- events will trigger while the player is absent from the game - fb notifications, sms, email, etc
- the world will be ready with updated features when they return - state is managed by smartfox + updated via events while they are gone, then loaded and represented in os?
Basically - farmville is the easiest way to describe things for the moment - and before you say it - YES i understand the massive complexity of such a project, but still i need to scope viability with OS
i await your response