sfs 1.6.6 Disconnect and dropped messages
Posted: 12 Jul 2011, 05:27
Hello,
We need some help with our smartfox, Lately we saw a high count of Droped-out msgs ( 100 a day ) with a very low user count( 150) .
As the droped out messages increased, some of our customers started to complain about not been able to Join the game. It seems that SFS stops accepting connections at 9339 and keeps pushing some users to BlueBox.
After the problem started our user count went down to 90-100 users simultaneosly, about 30% of our users could not join the game anymore.
So we decided to move the server to a new box with lower latency, but even after that we still got a high Droped msgs count.
Here is some configs we are using today , i have managed to have some success with this configs.
<OutQueueThreads>4</OutQueueThreads> <ExtHandlerThreads>1</ExtHandlerThreads> <MaxWriterQueue>400</MaxWriterQueue>
<ClientMessagQueue> <QueueSize>900</QueueSize> <MaxAllowedDroppedPackets>1</MaxAllowedDroppedPackets> </ClientMessagQueue>
<MaxIncomingQueue>20000</MaxIncomingQueue> <DeadChannelsPolicy>strict</DeadChannelsPolicy> <MaxMsgLen>74096</MaxMsgLen>
JVM Head : 910mb to 1.4 GB
Server is a Dual Xeon 4GB Ram, 150GB HD SCSI, we run a turn based game ( card game ) .
Could be the dropped messages associated with the login issue our users are having?
I would aprecciate some pointer to fine tune our server.
Thanks.
We need some help with our smartfox, Lately we saw a high count of Droped-out msgs ( 100 a day ) with a very low user count( 150) .
As the droped out messages increased, some of our customers started to complain about not been able to Join the game. It seems that SFS stops accepting connections at 9339 and keeps pushing some users to BlueBox.
After the problem started our user count went down to 90-100 users simultaneosly, about 30% of our users could not join the game anymore.
So we decided to move the server to a new box with lower latency, but even after that we still got a high Droped msgs count.
Here is some configs we are using today , i have managed to have some success with this configs.
<OutQueueThreads>4</OutQueueThreads> <ExtHandlerThreads>1</ExtHandlerThreads> <MaxWriterQueue>400</MaxWriterQueue>
<ClientMessagQueue> <QueueSize>900</QueueSize> <MaxAllowedDroppedPackets>1</MaxAllowedDroppedPackets> </ClientMessagQueue>
<MaxIncomingQueue>20000</MaxIncomingQueue> <DeadChannelsPolicy>strict</DeadChannelsPolicy> <MaxMsgLen>74096</MaxMsgLen>
JVM Head : 910mb to 1.4 GB
Server is a Dual Xeon 4GB Ram, 150GB HD SCSI, we run a turn based game ( card game ) .
Could be the dropped messages associated with the login issue our users are having?
I would aprecciate some pointer to fine tune our server.
Thanks.