onRoomAddedHandler is not fired on client side
Posted: 22 Feb 2012, 10:07
newRoom = helper.createRoom(currZone, map, null, true, true);
UserA - in lobby (non-game room)
UserB- in game room
UserC-About to join game room. But before that when his request arrives at the server side, I am creating a new gameroom in handleInternal event. After room creation, only User C and User A got the onRoomAdded event fired at the client side...Is it how helper.createRoom(....) works?????.
How to make all users in a zone synchronized after room creation???????? helper.sendRoomList(....)????? But this will send the entire room list and also this call invokes onRoomListUpdate in the client I dont want this to happen. Is there any other better approach.....???
UserA - in lobby (non-game room)
UserB- in game room
UserC-About to join game room. But before that when his request arrives at the server side, I am creating a new gameroom in handleInternal event. After room creation, only User C and User A got the onRoomAdded event fired at the client side...Is it how helper.createRoom(....) works?????.
How to make all users in a zone synchronized after room creation???????? helper.sendRoomList(....)????? But this will send the entire room list and also this call invokes onRoomListUpdate in the client I dont want this to happen. Is there any other better approach.....???