About u3d api connect
Posted: 18 Jul 2012, 17:17
Hello there:
Here is a issue we met when we trying to use the unity3d with sfs.
We are using the latest plugin, with sfs 2.1.0, when client is disconnected by the server(if the client doing nothing) for idling reason, then we try to connect to the server again,but we found the IsConnected property is still true(but it should be false, because the server have already kicked us out), and the sfs.Connect() is apparently not working (the server didn't get the request message at all),we suspect the Connect() checked the IsConnected property before the does the job, and if it's true, it wouldn't connect for us. and sure we can't get OnConnection event.
This is all what about, and it's all happening to the latest version of the plugin, we tested the old one, and it is working.
I am just trying to confirm if it's a approved bug, or it's just my own issue. If it is a bug, when do you think it can be fixed? Maybe next update? When will next update be released? It's really difficult to find another way around this issue for our project.
Looking forward your feedback, thanks.
Here is a issue we met when we trying to use the unity3d with sfs.
We are using the latest plugin, with sfs 2.1.0, when client is disconnected by the server(if the client doing nothing) for idling reason, then we try to connect to the server again,but we found the IsConnected property is still true(but it should be false, because the server have already kicked us out), and the sfs.Connect() is apparently not working (the server didn't get the request message at all),we suspect the Connect() checked the IsConnected property before the does the job, and if it's true, it wouldn't connect for us. and sure we can't get OnConnection event.
This is all what about, and it's all happening to the latest version of the plugin, we tested the old one, and it is working.
I am just trying to confirm if it's a approved bug, or it's just my own issue. If it is a bug, when do you think it can be fixed? Maybe next update? When will next update be released? It's really difficult to find another way around this issue for our project.
Looking forward your feedback, thanks.