user/memory/socket limit?
Posted: 29 Jun 2007, 01:25
My game is crashing when it hits a certain number of users. When I hit about 100 simultaneous games and about 300 connected users, I get this error infinitely until I kill the Smartfox process.
I'm wondering if there is some sort of limit on socket connections that I need to increase. In addition to using connections for users, I am also using LoadVars to hit an external PHP script frequently during games. I'm wondering if the connections being opened by LoadVars are not being closed for reuse?
Code: Select all
[ WARNING ] > error during accept(): java.io.IOException: Too many open files