WebGl Build errors
Posted: 12 May 2017, 17:31
Hi,
I'm using Unity 5.61f1 and trying to build my game for WebGl i have started using the first SmartFox unity demo to test things with to remove my code from the equation, but i still get the same errors.
Error 1:
Failed running C:\Program Files\Unity_5.6\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="C:\Program Files\Unity_5.6\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\UnityEngine.dll" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\Facebook.Unity.Android.dll" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\Facebook.Unity.IOS.dll" --generatedcppdir="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput"
stdout:
Building build.bc with EmscriptenToolChain.
Output directory: C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Native
Cache directory: C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Library\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException:
Invocation was: Executable: "C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
Arguments: "C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"C:\Program Files\Unity_5.6\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity_5.6\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput" "C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp" -o "C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Library\il2cpp_cache\00ACF209669AC468B6EAC6E6E7BC9B17.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException:
Invocation was: Executable: "C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
Arguments: "C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"C:\Program Files\Unity_5.6\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity_5.6\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput" "C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp" -o "C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Library\il2cpp_cache\00ACF209669AC468B6EAC6E6E7BC9B17.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.HostView:OnGUI()
Error 2:
Exception: C:\Program Files\Unity_5.6\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:343)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:871)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()
I hope someone can help me.
I'm using Unity 5.61f1 and trying to build my game for WebGl i have started using the first SmartFox unity demo to test things with to remove my code from the equation, but i still get the same errors.
Error 1:
Failed running C:\Program Files\Unity_5.6\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="C:\Program Files\Unity_5.6\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\UnityEngine.dll" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\Facebook.Unity.Android.dll" --assembly="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Managed\Facebook.Unity.IOS.dll" --generatedcppdir="C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput"
stdout:
Building build.bc with EmscriptenToolChain.
Output directory: C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\Native
Cache directory: C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Library\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException:
Invocation was: Executable: "C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
Arguments: "C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"C:\Program Files\Unity_5.6\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity_5.6\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput" "C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp" -o "C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Library\il2cpp_cache\00ACF209669AC468B6EAC6E6E7BC9B17.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException:
Invocation was: Executable: "C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
Arguments: "C:\Program Files\Unity_5.6\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"C:\Program Files\Unity_5.6\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity_5.6\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput" "C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp" -o "C:\Users\CDearborn\Desktop\Unity_5.6\Connector 5.6\Connector 5.6\Library\il2cpp_cache\00ACF209669AC468B6EAC6E6E7BC9B17.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.HostView:OnGUI()
Error 2:
Exception: C:\Program Files\Unity_5.6\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:343)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:871)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()
I hope someone can help me.