Which is better one game per room or one game per extension?
Posted: 21 Feb 2018, 03:33
Hello, everyone
I have many types of casual game those are very easy to play with simple rules.
I concerned maintainable for these game project, so I want make one game for one game extension (one zone).
However, There are some limited on smart-Fox. Smart-fox require keeping connection per extension. Our clients includes smart-phone.
I worried about keeping two or more connection make excessive consumption of mobile phone power. However, I haven't prove it.
When one player play my game, the man connects two extension. Smart Fox Server increase 2 or more CCU.
So, I need to buy much expensive licence to support more CCU.
If I put one game in one room, all type of game in one extension. The architecture perform one connections for client, one ccu per player.
However, I must design a deep and complex structure on Room, and a heavy single Java project.
Hence, Could give me some advice? Thank you
I have many types of casual game those are very easy to play with simple rules.
I concerned maintainable for these game project, so I want make one game for one game extension (one zone).
However, There are some limited on smart-Fox. Smart-fox require keeping connection per extension. Our clients includes smart-phone.
I worried about keeping two or more connection make excessive consumption of mobile phone power. However, I haven't prove it.
When one player play my game, the man connects two extension. Smart Fox Server increase 2 or more CCU.
So, I need to buy much expensive licence to support more CCU.
If I put one game in one room, all type of game in one extension. The architecture perform one connections for client, one ccu per player.
However, I must design a deep and complex structure on Room, and a heavy single Java project.
Hence, Could give me some advice? Thank you