Animation Synchronization in Unity 2018
Posted: 10 Nov 2018, 17:48
Hello!
I really appreciate the help I got with my previous question over leaving rooms. I have since progressed farther in my project and am now working on allowing clients to see other players. This is where I'm facing my next issue... I am having troubles with figuring out how to synchronize the animations of remote players. My original solution was to use the Animation Synchronization script from the FPS demo, but this script was connected to a whole string of other complicated scripts that just caused errors in my project since they weren't really connected to anything else other than the AnimationSynchronizer. Now I'm wondering how I should go about making my own animation synchronizer script so that I can avoid ruining my project by trying to use a script from a separate project.
To get remote and local players working, I have been using a modified version of the object motion demo where the four shape options for the player have been replaced with the standard Unity3d ThirdPersonCharacter. The player animations work fine locally, it is just getting them to sync remotely I am having issues with. I am using Unity3d 2018.2.14 and have a client api version of 1.7.9.
Thank you!
I really appreciate the help I got with my previous question over leaving rooms. I have since progressed farther in my project and am now working on allowing clients to see other players. This is where I'm facing my next issue... I am having troubles with figuring out how to synchronize the animations of remote players. My original solution was to use the Animation Synchronization script from the FPS demo, but this script was connected to a whole string of other complicated scripts that just caused errors in my project since they weren't really connected to anything else other than the AnimationSynchronizer. Now I'm wondering how I should go about making my own animation synchronizer script so that I can avoid ruining my project by trying to use a script from a separate project.
To get remote and local players working, I have been using a modified version of the object motion demo where the four shape options for the player have been replaced with the standard Unity3d ThirdPersonCharacter. The player animations work fine locally, it is just getting them to sync remotely I am having issues with. I am using Unity3d 2018.2.14 and have a client api version of 1.7.9.
Thank you!