Page 1 of 1

Unity 2019.2.0f1 freezing after sending client request to Server.

Posted: 25 Sep 2019, 18:30
by geek_freek
Hello,
I am using Unity 2019.2.0f1 and just for some testing I set up Net Limiter rule for Unity to limit the speeds for both incoming and outgoing rates to 10Kbps.
I am sending a extension request every frame which contains an SFSObject that has 6 float values in total.
As soon as the request function is called Unity freezes and only starts executing after some time for almost a second then again freezes. This keeps happening until I set the Net Limiter speeds to 80Kbps. Can anyone guide me as to why this would happen.
Thank You.

Re: Unity 2019.2.0f1 freezing after sending client request to Server.

Posted: 26 Sep 2019, 06:56
by Lapo
Hi,
sending every frame at what frame rate? And what protocol are you using TCP or UDP?

Thanks