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Exposing spawn points in the Game Controller

Posted: 10 Mar 2024, 06:48
by XyrisKenn
I'm building a generalized non-combat Unity package based on the SF2X Shooter example so I can import it into my other projects.
The players' spawn location is in the Transform.java file.

I'd like to expose those locations in the SF2X_GameSceneController so I can set them as needed in the Unity environment. Is that practical to code in?
Or is it best to just customize a java file for each app?