Page 1 of 1

Making sprites i.e. houses

Posted: 05 Jul 2008, 03:12
by BigFIsh
When making sprites, such as houses:

must the slope angle of the walls match the grid angle of the area? or are there programming codes that adjusts the wall slope to match the slope angle of the grid.

For example, if I set up the game to have a "low angle" elevation (view), the grid would be small in height, and wide in width.. thus the grid angles are not steep. (i.e. low slope angle.. say.. 5 degrees SW and SE), and if I try to put the house with 45 degrees South-West and South-East wall on this grid, how would it behave? will the wall slope degree be adjusted to match the grid slope degree (i.e. 5 degree slope)?

Thanks.

Posted: 07 Jul 2008, 09:33
by Bax
Your question is not so clear...
Anyway, OpenSpace is "unaware" of the tile graphics (aka skins), so there's no automatic adjustment.
Deciding the tile's size and aspect ratio for your project should be the first thing to do, then designers should create the graphics according to that choice.

Posted: 07 Jul 2008, 20:06
by BigFIsh
That's the answer I need, thanks.