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Please make a simple avatar to avatar Unity example.

Posted: 24 Dec 2024, 00:11
by XyrisKenn
One thing I would like, if Smartfox commissions a simple avatar to avatar Unity project.

A complex project like Shooter commissioned as a demo is a great example of that genre. But between the simple lobby/chat examples, and complex shooter/MMO projects, there's nothing like a simple 'players walk around and can see each other' demo.

This creates an arduous process for beginners to try and figure out what is critical to have for 'I see your avatar' functionality, then the long complicated process of figuring out what needs to be removed + testing to convert an FPS example into simpler one.

Please make simpler examples.

Re: Please make a simple avatar to avatar Unity example.

Posted: 24 Dec 2024, 09:55
by Lapo
Hi,
the example you're looking for already exists and it is provided in our Unity demo package:
https://docs2x.smartfoxserver.com/Examp ... mmo-basics

Here you can walk around and see other players and NPCs as well.

Cheers

Re: Please make a simple avatar to avatar Unity example.

Posted: 24 Dec 2024, 17:08
by XyrisKenn
I will look again at MMO now that I have more experience.
In my opinion, MMO is a simple MMO, but not a simple project. I recommend a demo that is even simpler, just a room or surface and capacity for two to three avatars. Even better would be using Ready Player Me, as I'm trying to solve a weird 'stationary falling/floating' bug with remote player avatar skin loading in my app.