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Setting server owned room variables from client side

Posted: 29 Sep 2009, 05:45
by Rohit Sharma
Hi,
Currently the room variables set by a client are active only till the client is logged in the zone (when persistent attribute is true). Now, in a game room, we want certain variables to be active till the room is alive. But, there is no
direct option for that.
Only option that I know is to capture the variable at the server end and set a server owned variable which will be available at all the times.
Can there be an option to specify server owned variables at client end?

Thanks,