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Problems with multiple rooms!

Posted: 01 Dec 2009, 12:39
by Christiano Lima
Hi, OpenSpace team!

My name is Christiano and I'm working in a project of a Dannish company and we have a doubt... We buy a seat \o/ and are liking so much, but there are some issues we didn't get to solve.

In our application, we have openspace and sfclient working correctly, that's nice.

If I go to another map, I'm joined in new room and everything works correctly. But, when I click in one of games (yeah, we'll have single and multiplayer games in our world :D ), player is joined to new game room (that's ok) but OpenSpace fades out and doesn't work correctly anymore.

I believe that OpenSpace was designed to single room application, but we really need keep player in world (normal room) and join him in new game (game room), without fade out effect and seeing everything happening in world, normally.

How can I do it?

Posted: 03 Dec 2009, 17:01
by Bax
Exactly, OpenSpace wasn't designed for multi-room join.
Next release of OpenSpace will solve this issue, but it is not available yet.
When a player joins a game you have to call the OpenSpace clear method. Then when the game finishes, you have to reload the map.