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map editing in-game

Posted: 05 Apr 2010, 18:48
by pengerknitter
The flex demo is working, but the rooms are empty - not sure if that is intentional or is my demo not working 100%?

I tried editing the room maps with the in-game editor and I can load the inventory but was unable to place any items - is that a limitation of the demo? According to OS2 main features, one should be able to select an item from inventory, then select a tile in order to place the item.

Posted: 06 Apr 2010, 07:04
by Bax
Maps are empty intentionally.
After entering EDIT MODE, load the inventory, select one of the items making it appear in a box below the list: now drag the item from the box to the map.

Posted: 07 Apr 2010, 03:10
by pengerknitter
bax wrote:Maps are empty intentionally.
After entering EDIT MODE, load the inventory, select one of the items making it appear in a box below the list: now drag the item from the box to the map.
after importing the flex project differently, I was able to place items like you describe - thanks.

Posted: 07 Apr 2010, 19:01
by Bax
pengerknitter wrote:after importing the flex project differently
What does it means?

Posted: 07 Apr 2010, 19:17
by pengerknitter
bax wrote:
pengerknitter wrote:after importing the flex project differently
What does it means?
My first attempt was like this:
extract flex_project zip file
start fb3
file-new project
choose flex_project folder
choose 'main' for project name
manually add swc folder in library path etc.
use regular trace function
build project

Improved way:
extract flex_project zip file
start fb3
file-import project
choose flex_project folder
no other changes needed
build project