Memory management issue
Posted: 08 Apr 2010, 13:28
Hi, guys!
We are having some critical memory management issue.
In our game, when we connected to world, it's using around 150 MB and 15% processing... That's ok...
After some minutes, it's using around 200 MB and 30% processing... It isn't ok!
After 30 or 40 minutes, it's using around 260 MP and 60% processing... Ok, it's critical!
In one of tests, after 40 minutes, my notebook crashed (I'm testing in a PC and notebook).
We've checked our code and actions we do while playing and we realized it uses more memory when going to other maps (independently on new map or map already visited).
We dowloaded bodyparts of avatar. To check it, we removed it but such issue persists, so it seems to be an OS issue when player visits several maps.
What can you say me? I'm using OS1, "seat programmer" licensed.
We are having some critical memory management issue.
In our game, when we connected to world, it's using around 150 MB and 15% processing... That's ok...
After some minutes, it's using around 200 MB and 30% processing... It isn't ok!
After 30 or 40 minutes, it's using around 260 MP and 60% processing... Ok, it's critical!
In one of tests, after 40 minutes, my notebook crashed (I'm testing in a PC and notebook).
We've checked our code and actions we do while playing and we realized it uses more memory when going to other maps (independently on new map or map already visited).
We dowloaded bodyparts of avatar. To check it, we removed it but such issue persists, so it seems to be an OS issue when player visits several maps.
What can you say me? I'm using OS1, "seat programmer" licensed.