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Problem with private messages in SFSIslandDemo

Posted: 28 Dec 2010, 09:22
by COB
I am trying to implement private messages to the SFSIslandDemo, but unfortunately something is not working properly. I added this code:

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	private void SendPrivateChatMessage(String message, int userId) {
		Debug.Log("pm to: " + userId + " my id: " +SmartFox.Connection.myUserId);
		SmartFoxClient client = NetworkController.GetClient();
		client.SendPrivateMessage(message, userId);	
	}
to the ChatController.cs, and for sure appropriate debug log is showed when private message is sent. I double checked all player IDs.
I have also this code:

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SFSEvent.onPrivateMessage += OnPrivateMessage;
in network controller, and of course also this function:

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	public void OnPrivateMessage(string message, User fromUser, int roomId, int receiverId)
	{
		Debug.Log("pm from: " + fromUser.GetId() + " receiverid: " +receiverId);
	}
However, this debug log is not displayed so I assume that private message is sent but it is not received.

Posted: 28 Dec 2010, 12:40
by ThomasLund
Are you sending to yourself? Or another player?

Because I'm pretty sure that you dont receive messages send to yourself.

/T

Posted: 28 Dec 2010, 12:51
by COB
I am sending PM to other player. Public messages are passed without any problems.

Posted: 29 Dec 2010, 18:50
by COB
Problem solved by the SmartFoxClient-1.2.7-rc1.dll patch...

SmartFoxClient-1.2.7-rc1.dll Where can I get?

Posted: 22 Jan 2011, 09:14
by skyhaiwei
COB wrote:SmartFoxClient-1.2.7-rc1.dll Where can I get? patch...

Posted: 22 Jan 2011, 11:41
by ThomasLund