Search found 21 matches

by Atlas
02 Jan 2006, 10:42
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Connect game with a webpage?
Replies: 4
Views: 10510

And on that note, does anyone have a favorite database as far as being easy to set up and use and stuff?
by Atlas
02 Jan 2006, 10:40
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Connect game with a webpage?
Replies: 4
Views: 10510

Virusescu wrote:Couldn't you use a databases?
Sure. I just wasn't sure if that's how the experts did it. :wink:
by Atlas
31 Dec 2005, 17:38
Forum: The Bug Trap
Topic: Teensy bug in the documentation
Replies: 9
Views: 242

Section 5.5

"Whatever it will happen" -> "Whatever the reason,"
by Atlas
31 Dec 2005, 17:32
Forum: The Bug Trap
Topic: Teensy bug in the documentation
Replies: 9
Views: 242

Section 5.5

"mehtod" -> "method"
by Atlas
31 Dec 2005, 17:29
Forum: Features Wish List
Topic: Regions (a way to reduce network traffic)
Replies: 2
Views: 9421

As another example, the onRoomAdded() event wouldn't need to fire for a Player within a Room within the "Snowy Mountains" Region for a game Room that another player created in a totally different part of the world within the "Desert" Region.
by Atlas
31 Dec 2005, 17:07
Forum: Features Wish List
Topic: Regions (a way to reduce network traffic)
Replies: 2
Views: 9421

Regions (a way to reduce network traffic)

At the moment, as I understand it, a lot of network events get fired around to all clients each time a room is created or a player switches from one room to another (in the case of the onRoomListUpdate event). The problem is that in some games (like mine) most of these events represent worthless ...
by Atlas
31 Dec 2005, 15:50
Forum: The Bug Trap
Topic: Teensy bug in the documentation
Replies: 9
Views: 242

Section 5.3

Instead of "using the its ip address"
Have "using its ip address"
by Atlas
31 Dec 2005, 11:18
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Connect game with a webpage?
Replies: 4
Views: 10510

Connect game with a webpage?

I was wondering how easy it would be to connect aspects of your game with a non-Flash webpage. As an example, say I want the player to be able to use a secure payment website to unlock additional content within the game. How would one go about getting the secure payment website to interface with the ...
by Atlas
29 Dec 2005, 09:47
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Good job on the tutorials!
Replies: 1
Views: 6173

Good job on the tutorials!

I've really been enjoying your tutorials. Good job! I like how the tutorials are already fully set up with all the code already typed into the samples for us, and the tutorials just walk us through what's been done. It's annoying when tutorials make you manually type everything in in order to see it ...
by Atlas
29 Dec 2005, 09:40
Forum: Features Wish List
Topic: Remote Administration auto-refresh
Replies: 4
Views: 32566

Remote Administration auto-refresh

I really like the Flash-based remote administration utility that comes with SmartFoxServer.

The "Refresh" button is fine to keep around, but I would nevertheless prefer it if the server page refreshed itself every 60 seconds automatically as well. It's a little wierd to bring it up again a day ...
by Atlas
28 Dec 2005, 14:31
Forum: Features Wish List
Topic: Guilds
Replies: 2
Views: 10380

Doing it as an additional module also sounds good.
by Atlas
28 Dec 2005, 10:43
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Zone/pricing questions
Replies: 1
Views: 6931

Zone/pricing questions

Can users chat/interact across zones, or are zones like totally different games in their own spaces?

Are the SmartFoxServer licenses per server? Ie, do two servers running a game require two licenses?
by Atlas
28 Dec 2005, 10:19
Forum: The Bug Trap
Topic: Teensy bug in the documentation
Replies: 9
Views: 242

Mispelling on sendObject() documentation page. "usefull" should be "useful"

Just let me know when you get tired of hearing from me. :wink:
by Atlas
28 Dec 2005, 09:56
Forum: Features Wish List
Topic: Guilds
Replies: 2
Views: 10380

Guilds

An area of functionality that I think it would be awesome if SmartFoxServer Pro added is "Guild" functionality like is present in most massively-multiplayer games. For those who haven't played games like ""World of Warcraft" or "Guild Wars", a guild is a persistent player-run subgroup of characters ...
by Atlas
28 Dec 2005, 09:34
Forum: The Bug Trap
Topic: Teensy bug in the documentation
Replies: 9
Views: 242

While I'm here studying the documentation, I might as well point something else out. The "myUserName" description claims that it is "A number representing the name we're currently using in the server." But unless I'm confused, it's a "string", not a "number".