Unreal Engine - Any news?

Post here your questions about the C++ API for SFS2X

Moderators: Lapo, Bax, MBagnati

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DFTGames
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Joined: 30 Mar 2012, 00:48
Location: Ireland
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Unreal Engine - Any news?

Post by DFTGames »

Hi there!

As I'm moving all my dev focus to Unreal Engine only, I've looked into the client API for it, and I see that it's years behind :shock: . How comes? What can we do about this? I really need SFS2X support (both mobile and Windows) for UE 5.3... any pointers :?:

Cheers,
Pino
Cheers!
Pino
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Lapo
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Posts: 23438
Joined: 21 Mar 2005, 09:50
Location: Italy

Re: Unreal Engine - Any news?

Post by Lapo »

Hi,
the C++ API we created several years ago where experimental and we were aiming at supporting all sorts of platforms, from mobile, desktop, multiple game engines etc. It has proven to be pretty challenging to keep the same level of compatibility, documentation and support for the almost-infinite combination of platforms and compilation targets. Also we're not specialized in C++ development, so we decided to release the sources and let users use them as they see fit.

At this moment we don't support Unreal Engine, and don't have any plans for the foreseeable future.

Cheers
Lapo
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mete2221
Posts: 82
Joined: 30 Aug 2017, 17:01

Re: Unreal Engine - Any news?

Post by mete2221 »

DFTGames wrote:Hi there!

As I'm moving all my dev focus to Unreal Engine only, I've looked into the client API for it, and I see that it's years behind :shock: . How comes? What can we do about this? I really need SFS2X support (both mobile and Windows) for UE 5.3... any pointers :?:

Cheers,
Pino

I guess the real problem is that the garbage collector doesn't exist, which means they can't directly port the existing codebase and it remains experimental, you can develop your own port if you wish.
jackhuang
Posts: 3
Joined: 03 Nov 2023, 05:09

Re: Unreal Engine - Any news?

Post by jackhuang »

It is so sad. Unity breaks many developer's heart and destroys many of development.

In my case, one of the development used Unity but I considered to move the project to unreal.

Godot have tons of issues cannot be solved in short time. I am not going to Godot.

---

Latest version of unreal:

Unreal 5.3.1-28051148+++UE5+Release-5.3

Smartfox Server C++ API Version:
1.7.5

---

Unreal 5.3 integrating-third-party-libraries-into-unreal-engine

https://docs.unrealengine.com/5.3/en-US ... al-engine/

---

I wish there have anyone integrated the source using VS2022, build boost libraries and success to add the library to Unreal 5.3

Anyway, just post to update this feed.

Unity, R.I.P.
User avatar
mete2221
Posts: 82
Joined: 30 Aug 2017, 17:01

Re: Unreal Engine - Any news?

Post by mete2221 »

jackhuang wrote:It is so sad. Unity breaks many developer's heart and destroys many of development.

In my case, one of the development used Unity but I considered to move the project to unreal.

Godot have tons of issues cannot be solved in short time. I am not going to Godot.

---

Latest version of unreal:

Unreal 5.3.1-28051148+++UE5+Release-5.3

Smartfox Server C++ API Version:
1.7.5

---

Unreal 5.3 integrating-third-party-libraries-into-unreal-engine

https://docs.unrealengine.com/5.3/en-US ... al-engine/

---

I wish there have anyone integrated the source using VS2022, build boost libraries and success to add the library to Unreal 5.3

Anyway, just post to update this feed.

Unity, R.I.P.


Maybe, thanks to hxcpp, it may be possible to use SmartFox Server on C++ targets.
Last time I checked the python target was working, I never had time to check the C++ target, who knows, maybe it will work!

https://github.com/barisyild/sfs2x-api-haxe
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Prof_PP
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Location: Austria
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Re: Unreal Engine - Any news?

Post by Prof_PP »

I have been developing with Godot for some time now, since Version 4 was available. I enjoy it, I find it easy to use and since I have been using Godot, it has not crashed on me once, not a single time - this cannot be said for Unity.

I am a Unity Dev for many years, started with Unity V2. I will continue to develop in Unity as I have much invested in it, but for projects that allow, I will use Godot. I have not found any issues with Godot 4.2, but you do need a different mindset than Unity. Many things are done differently.

But let's face it. All game engines have their issues, but I feel that Unity has become too big, I look upon it as bloatware, and as we all know, Unity do nothing for their developers except take money from them.

Or you could always code native. For apps and and 2D games for iOS, I simply use xCode.

piveclabs.com
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