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sfsConnection.Send(new ExtensionRequest("match", objOut, sfsConnection.LastJoinedRoom));The Game Master doesn't have a user and doesn't have a Room set up. How can I get it to communicate with the server?
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sfsConnection.Send(new ExtensionRequest("match", objOut, sfsConnection.LastJoinedRoom));Ardito wrote:Hi, I'm creating a real-time game in Unity. I created a Game Client and a Game Master. The Game Client communicates with the server easily, using this command:Code: Select all
sfsConnection.Send(new ExtensionRequest("match", objOut, sfsConnection.LastJoinedRoom));
The Game Master doesn't have a user and doesn't have a Room set up. How can I get it to communicate with the server?
Wouldn't it be better to have Game Master users log in as Guest?