Hi,
Thank you for updating the MacOS framework!
Not sure if it is bug or intended behaviour. If a game room has this flag to false rootSettings.setSuppressUserList(false); The room fails to send inRoomPlayerID to the connected client. That seems wrong.
Milen
setSuppressUserList(true);
Re: setSuppressUserList(true);
Hi,
suppressUserList is always false by default.
I am not sure what are you referring to?
Can you give me a step by step description of the problem.
Also please specify which SFS2X version you're using and what client API with relative version.
Thanks
suppressUserList is always false by default.
The room fails to send inRoomPlayerID to the connected client. That seems wrong.
I am not sure what are you referring to?
Can you give me a step by step description of the problem.
Also please specify which SFS2X version you're using and what client API with relative version.
Thanks
Re: setSuppressUserList(true);
By mistake I set SuppressUserList to true on a game room, thinking the game room is limited to one user no need to send the 'full' user list. However when that is the case the JS Client did not get the user playerID for the room it is in. No big deal. But thought to mention it.