Standard to create reconnection script?

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Gamebrew
Posts: 57
Joined: 25 May 2007, 06:18

Standard to create reconnection script?

Post by Gamebrew »

I still get some users disconnecting for some reason or another, whether it be their ISP or something browser related. I was wondering if its normal for large apps to create a reconnect script, where if an abrupt disconnect is detected it will relogin and copy the lost USER variables and state to resume the game.

Do the big sites like Club Penguin do something like this? Maybe this is something that can be put on the Wish List, try to reconnect to the game for about 3x and resume the USER object of that player.

Thanks!
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Lapo
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Joined: 21 Mar 2005, 09:50
Location: Italy

Post by Lapo »

Creating a transparent reconnection system is definitely feasible (we did it for a client last year) but it is very much dependent on the application.
You might have data in user variables, server side user properties, data coming from the DB... it is very difficult to provide a generalized solution.
Lapo
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gotoAndPlay()
...addicted to flash games
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