Making sprites i.e. houses

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BigFIsh
Posts: 1698
Joined: 25 Feb 2008, 19:26
Location: New Zealand

Making sprites i.e. houses

Post by BigFIsh »

When making sprites, such as houses:

must the slope angle of the walls match the grid angle of the area? or are there programming codes that adjusts the wall slope to match the slope angle of the grid.

For example, if I set up the game to have a "low angle" elevation (view), the grid would be small in height, and wide in width.. thus the grid angles are not steep. (i.e. low slope angle.. say.. 5 degrees SW and SE), and if I try to put the house with 45 degrees South-West and South-East wall on this grid, how would it behave? will the wall slope degree be adjusted to match the grid slope degree (i.e. 5 degree slope)?

Thanks.
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Bax
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Post by Bax »

Your question is not so clear...
Anyway, OpenSpace is "unaware" of the tile graphics (aka skins), so there's no automatic adjustment.
Deciding the tile's size and aspect ratio for your project should be the first thing to do, then designers should create the graphics according to that choice.
Paolo Bax
The SmartFoxServer Team
BigFIsh
Posts: 1698
Joined: 25 Feb 2008, 19:26
Location: New Zealand

Post by BigFIsh »

That's the answer I need, thanks.
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