Hello,
I realize that the avatarlibrary fla file will be bigger and bigger since most of the openspace virtual worlds require the avatar customization which contains lots of options for clothing. Is there any way we can split the file into two or more files and load into openspace?
I can see the skin file but I am not sure how to accomplish with avatarlibrary fla file.
Thanks,
- pt_dev
Load two avatarlibrary fla files
This is not possible. Anyway, I don't see the point in splitting the file: you will still need to load both swfs, or your client may miss some clothes needed to render the avatars of other users.
Maybe it is better if you look for the best optimization of your avatars library.
Maybe it is better if you look for the best optimization of your avatars library.
Paolo Bax
The SmartFoxServer Team
The SmartFoxServer Team
I can see 2 points for it. Not that my opinion matters but...
1. If you have a massive library of items, this could become tedious to make small updates and export. I've seen flash load / export really slow for big files or files that have too many vectors.
2. Organization, would be great (if you have a large library of items) to break up the skins into separate files according to type... (ie clothes, items, room textures, player characteristics, furniture, weapons, etc).
1. If you have a massive library of items, this could become tedious to make small updates and export. I've seen flash load / export really slow for big files or files that have too many vectors.
2. Organization, would be great (if you have a large library of items) to break up the skins into separate files according to type... (ie clothes, items, room textures, player characteristics, furniture, weapons, etc).