Place objects on wall?

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Dorru
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Joined: 16 Dec 2008, 13:45

Place objects on wall?

Post by Dorru »

In OpenSpace, would it be possible to place objects on the walls somehow instead of just the floor?
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Bax
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Post by Bax »

Walls do not exist in OpenSpace. You have tiles only, which can have an elevation and make them behave as walls. As you can assign any number of skins to a tile, in any position, the answer should be yes.
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pooof
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Joined: 05 May 2009, 13:28

adding movieclips to a tile

Post by pooof »

how can you assign a movie clip to a tile dinamically?
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Bax
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Post by Bax »

You can't. If you describe what you are trying to achieve, we could give you some suggestions.
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pooof
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Post by pooof »

im trying to put objects in a map, like put a carpet in the floor, can i get the tile where was deployed to persist the position?
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Bax
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Post by Bax »

You can't do this at runtime. With the current OpenSpace version you can edit maps using the Editor only.
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falcan
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Post by falcan »

About that, yeah, you can't do that in openSpace but that doesn't mean you can't do that at all. If you are about to create custom rooms for your game(assuming because you want to put carpets), the only way now is to create sort of miniengine for that, it doesn't have to be iso even, doesn't need scrolling. It will be smartFox module, you will have to implement some smartFox programming to recreate the avatar chat using your openSpace characters(I'm already reusing them in other parts of the game outside of openSpace, works nicely). Check out smartfox documentation and the example "avatar chat". Every time the player joins his "home" room you close openSpace, transfer control to your miniengine which can deal with it. This miniengine handles displaying your avatar, your room, and you can place carpets or whatever you program. On the server side you create smartFox extensions which can save your room state to xml or database.

Yeah, its sort of like creating openSpace lite :) But that's the only solution I came up with so far, I'll be working on that soon :P
pooof
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Post by pooof »

Thanks!!!
i'll see what can i do :)
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